Cell:MFS Corsaire/310thMAG

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310th Marine Assault Group Threat Alert


Contents

310th History

Streamer Barkon IV 2382.JPG

Barkon IV Disaster
Battle for Gordon

Organization

Command Staff

1 - Marine Assault Group Commander
1 - Battalion Commander
1 - Sergeant Major
3 - Company Commanders
3 - First Sergeants
9 - Platoon Leaders
9 - Platoon Sergeants
36 - Squad Leaders
72 - Team Leaders

Units

1st Battalion / 310th MAG
Alpha Company
-1st Platoon
-2nd Platoon
-3rd Platoon

Bravo Company
-1st Platoon
-2nd Platoon
-3rd Platoon

Charlie Company
-1st Platoon
-2nd Platoon
-3rd Platoon

Training/Tactics

Hand-to-Hand

MFS Corsaire Savate Training I
MFS Corsaire Savate Training II
MFS Corsaire Savate Training III

Weapons/Gear

Small Arms

Hand Held Knife

It should be noted that while the smallest item on this list is a hand phaser, the combat knife is still a basic part of the Marine's arsenal, as it has been for hundreds of years. Knife selection is usually up to the Marine's personal preference, though there are several standard types available. In addition, many Marines supplement their technological arsenal with one or more small hand weapons such as garrotes, throwing stars or knives, bolos or the survival axe and survival machete shown below.

Type III Phaser Pulse Pistol ("3P", "Triple P")

The second generation phaser pulse pistol is the standard close combat sidearm issued to all Starfleet Marines. Pioneered in the mid 2370s, the PPP uses a similar firing method found in the Type IIIa compression phaser pulse rifle, but compacts it into a 'handgun' style configuration. Research has proven that the design not only is much easier to fire and aim than the Type II, but also has a much more profound psychological impact upon the target. This is partially due to the profound "theee-wump!" sound that the PPP gives off as it fires.

The refire rate on the PPP is staggering. The weapon is able to fire for extended periods, as fast as the user can pull the trigger. Depending on the setting, the side arm's power pack can fire as many as one hundred rounds (setting one).

The drawbacks to the PPP are it's increased size over the Type II, and its limitation of settings. There are only six options for power levels on the PPP. Two stun settings (equivalent to 2 and 3), two medium settings (equivalent to 4 and 6), and two heavy settings (equivalent to 7 and 9). However, the ease of use and ergonomics of the PPP outweigh these few limitations. Given the other side arms available for Marine use, and the close combat situation which the PPP was designed to operate under, the Marine Corps has deemed these drawbacks acceptable and the PPP is the one weapon that every Marine, no matter their specialty, carries.


Type IIIc Compression Pulse Rifle

Another weapon pioneered in the 2370s and perfected in the 2380s, this is the rifle that serves as the Marine Corps' primary small arm. Like the PPP, it is issued to every Marine as soon as they enter the service. First introduced in 2374, the IIIa revolutionized handheld phaser weaponry. Instead of firing a beam of energy, the IIIa used a high charge capacitance bank and a high-speed focusing coil which allowed the phaser discharge to be stored temporarily, and released as a layered pulse. The resulting pulse is much more difficult to disperse than a normal beam impact.

Over the years, the IIIa has gone through some radical modifications, eventually evolving into the type IIIc. In addition to upgrades made to the power cells, emitter crystals, and the capacitance bank, the focusing coils were upgraded and modified to allow the user to choose whether or not he/she wishes the standard pulse, or like the IIIb, a stream. Though the stream option produces a blast much less effective than the dedicated IIIb, it gives the compression phaser rifle the versatility of being able to fire in both modes. The Type IIIc Compression Pulse Rifle is accurate, durable, and versatile. In addition, the rifle can mount a variety of sensor/tracking sights in order to enhance accuracy.

Heavy Weapons

TFL-16 Isomagnetic Disintegrator

Primarily an anti-armor weapon, the TFL-16 is a heavy energy weapon that uses a focused blast of zero point energy to obliterate its target. Mounted on the shoulder, and resembling the "bazooka" of early 20th century Earth, the ID is a devastating weapon. Upon gaining a target lock upon an enemy vehicle, the ID's mini-computer calculates the proper firing angle, taking into account speed, direction, and gravitational fields in order to maximize the chance of complete vehicle destruction.

When fired, the ID taps into the zero point domain and extracts a portion of energy, containing it within a magnetic shell. A subspace accelerator then rockets the ZPE bolt down the firing tube and upon the target.

If the computer has calculated the proper firing angle, the ZPE bolt should impact the target and disintegrate it from the continuum, resulting in a white hot flash followed by a thunderclap as air pushed out by the massive energy release rushes back to fill the gap of where the target once was. The ID can, however, be used as an area effect weapon if such results are desired.

The user inputs the desired area of destruction (limited to 50 square meters for safety reasons), and fires. Enough ZPE energy is extracted to disintegrate anything within the given area, usually carving a meter down into the planet's surface at the same time.


MR-65 Projectile Launcher

Direct weapons are all well and good, but sometimes a target needs to be hit with something a little more basic. For that reason, the MR-65a is in use by the Marine Corps to hit a target with a wide variety of indirect ordnance: concussion, photon, and plasma grenades. Smoke canisters, paralyzing agents, or targeting beacons are also some of the ordnance that might be found in the MR-65's six round magazine.

A basic weapon, the MR-65 has a limited targeting computer which computes the proper firing angle and power for the proper trajectory upon a chosen target. The user then simply aligns the MR-65's cross hairs into the proper position on the readout, and pulls the trigger. A magnetic accelerator lobs or rockets the ordinance to the given location, depending on the user's field of view. The MR-65a has an approximate range of 2,000 meters, depending on the ordnance used and can be used free-standing on its own supports or mounted, depending on the terrain.

In addition, a smaller, lighter version of the MR-65 platform (the MR-65b) can be mounted underneath the M2-43 rifles used by fire team leaders. This version has a shorter range than the MR-65a and is aimed and fired manually. As a result, constructing and maintaining them is quite simple and at any given time, Hornet might have as many as 25 or more MR-65bs aboard for ground use. Finally, a pintle-mount can be constructed to allow the MR-65a or MR-65b to be vehicle mounted. The MR-65a is obviously preferred due to the integrated guidance system
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