MFI RP SIM/newvoyager/systems
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General Quarters is a series of security protocols detailing security procedures on starships and starbases.
General Quarters One
GQ1 is automatically instituted when a Yellow Alert is declared. All Security personnel are issued Phaser II sidearms, and one Security crewman may be stationed on the Bridge until orders are given to stand down from General Quarters. Phasers are to be locked to Stun cycle.
General Quarters Two
GQ2 is automatically instituted when a Red Alert is declared. Security personnel are issued Phaser II sidearms, and may be issued Phaser rifles. One or two Security personnel are positioned on the Bridge, and Security detachments are placed at all Transporter rooms and hangar bays. In addition, Security detachments are positioned on all non-Engineering decks. Phasers are to be locked on Stun cycle.
General Quarters Three
GQ3 is normally issued during an Intruder Alert. All Security personnel are issued Phaser II sidearms and may be issued Phaser rifles. Two Security personnel are positioned on the Bridge, and Security patrols all decks in pairs, in addition to the provisions of GQ2. Phasers are locked to Heavy Stun cycle.
General Quarters Four
GQ4 is issued when the ship is in danger of being boarded. All Security personnel are issued Phaser II sidearms and Phaser rifles. In addition to the provisions of GQ3, Security detachments are positioned in all Engineering spaces, Life Support, the main computer core and the Auxiliary Bridge. Hangar and airlock doors are sealed, and security forcefields may be raised. Phasers may be set to lethal settings.
General Quarters Five
In addition to the provisions of GQ4, all Turbolifts are shut down, all security bulkheads are closed and all security forcefields are raised. All Security personnel are issued breathing apparatus, some areas of the ship may be flooded with Neural gas.
Ok guys, this post is going to include something major so I'm going to detail our vessel's self destruct sequence and how it should work. The codes need to be your proper command code. In this case only me and steve need the code....
An example of a autodestruct sequence order is: Captain: This is Captain Bradron McCurrvey. Engage autodestruct. Destruct sequence one: code one, one A. XO: This is Commander Khendron Mercer, First Officer. Destruct sequence two: code one, one A, two B. Ops: This is Commander Thelev, Chief Operations Officer. Destruct Sequence three: code one B, two B, three. Computer: Destruct sequence completed and engaged. Awaiting final code for sixty second count down. Captain: Code zero zero zero, destruct zero. Computer: Sixty seconds, fifty-nine...