Marines/TRADOC/Soundingboard2

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PROPOSED COURSE

Maquis Forces Marine Corps
Explosive Ordnance Disposal Technician Course
By Force Colonel Marc Easterly Gunnery Sargeant Mikel Beggs

M.F.M.C.


DISCLAIMER

All material listed in this reference exist only in the imaginations of the authors. This work is intended for role-playing purposes only, handling of explosive devices should be left to trained professionals only.


Contents

1. General Ordnance Disposal Techniques

Many times an unexploded item of ordnance is "transported" to a safe place and exploded, this is an ideal situation and is not always the case. For example, many anti-personnel mines have devices that will detonate the mine if it senses a transporter beam. Most often, ordnance is blown in place using a "pop and drop" charge. A pop and drop charge is made by attaching approximately four meters of F-26 time fuse to an HL-60 fuse igniter, placing a blasting cap on the opposite end and placing it in a 200 gram block of Composition 8. The assembly is then placed on the ground next to the mine and the fuse ignited. Often this is not possible or practical, for these situations the following instructions will prove useful.

Equipment:

  • Nylon tool bag
  • Non-conductive crimping pliers
  • Non-conductive wire-cutting pliers
  • Blasting cap box w/ 30 caps, D-30 type
  • Utility knife w/ four blades
  • Fuse igniters, HL-60 type
  • Electric fuse igniter, ELC-44 type
  • Thirty 200 gm blocks of C8

2. Ammunition

Projectile and other munitions can typically be transported to a safe location and destroyed, or blown in place using a "pop and drop" charge.

3. Components

BLASTING CAPS
The standard D-30 blasting cap is 7 cm in length and 1 cm in diameter. It consists of an aluminium casing filled with 5 grams of thermite.

ULTRITIUM
A powerful chemical explosive, virtually undetectable by transporter scanners.

COMPOSITION 8
C8 is the most common plastique explosive in use. This gray-green material is easily worked into any needed shape. C8 requires a blasting cap to detonate.

F-26 FUSE
F-26 time fuse consists of a quick burning compound formulated to burn at approximately .1 meters per second. Coated with a green polymer with a yellow stripe, F-26 time fuse is issued on spools of 20, 50, 100, 300 meter lengths.

PENTAGLYCERINE
Pentaglycerine is one of the most potent conventional explosives in existence. A 200 gram block of Pentaglycerine has the equivalent blasting power of a kilo of C8. Reddish-gray in appearance this plastique explosive is easily worked into any desired shape. Pentaglycerine requires a blasting cap to detonate.

SENSORS
Sensors are devices that respond to a stimuli. Many types of sensors are used by different armaments. these range from motion sensing, magnetic, infra-red, light sensing, pressure sensitive.

THERMITE DETONATING CORD
Thermite is a compound that burns at a tremendously fast rate. Coated with a green polymer with a red stripe, Thermite cord burns at a rate of approximately 1800 meters per second. Thermite cord is ignited with a blasting cap.

IGNITING DEVICES
There are two primary devices for igniting time fuse.

  • HL-60 Designed to be discarded after a single use, the HL-60 fuse ingniter is a cylindrical device 7 cm in length with a 2 cm diameter. It has a pull ring on one end and time fuse is inserted in the other.
  • ELC-44 A rectangular device 10 cm long by 8 cm wide by 4 cm thick, it has a twist handle on the top for creating an electrical charge to detonate a blasting cap.

4. Mines

4. Mines Of all the devices you may be called upon to disarm, mines are by far the most complicated. They normally contain anti-tampering circuits, or anti-transporting devices which make disarming them very difficult.

Section A Anti-Personnel Pods/Mines

ANTI-PERSONNEL PODS
Anti-personnel pod (A-pod) are directional mines installed on the lower legs of a Mekk, which is precisely where infantry must attack if they plan to plant explosives on the sensitive actuator mechanisms. When an A-pod is triggered, it blasts a cloud of shrapnel over an effective radius of roughly 15 meters, with a devastating effect against troops unfortunate enough to be in the open at the moment of the explosion.

The standard Mark 19 Anti-personnel pod Weighs nearly 860 lbs. (390 kilos) A-pods are entirely self-contained. An A-pod is equipped with an infrared (IR) sensor that can be tuned to nearly any sensitivity level, or they can be remotely triggered. The shield, or backing weighs in at over 225 lbs. (102 kilos). The explosive charge which consists of 118 lbs. (53 kilos) of Composition 8, blows 400 lbs (181 kilos) of .40 caliber pellets in a 140 degree arc around the leg of the Mekk. Do not attempt to transport a Mark 19 A-pod, it is equipped with an Anti-transporting circuit. Before disarming an A-pod, the ordnance disposal technician should obtain an I-R camouflage suit.

Set the suits system for maximum concealment before approaching the mine, approach at a right angle to the mine, first locate the I/R sensor and cover the eye with black electricians tape, remove the two 4 mm mounting screws, slide the sensor out of its mount and examine the wiring harness, there are nine wires to the sensor. Two of the wires power the sensor these are white with a black stripe and yellow with a blue stripe, while five will explode the mine if the circuit is broken, these are green, orange, red, blue, and black. The other wires will vary in color and serve no purpose. One at a time, with the non-conductive wire cutter cut the white with black stripe and yellow with blue striped wires. This will de-activate the I/R sensor, remove the eight 4 mm screws around the sides of the mine and remove the cover, this will expose the shrapnel package, remove the six 4 mm screws from the top and bottom of the package and remove, use caution in removing the shrapnel package, it is very heavy. Now you will be able to see the two sixty four pound charges of C8, each will have a blasting cap on the top and bottom, gently remove the blasting caps from the C8 and cut the det-cord and the mine is now safe.

M-35 PRESSURE SENSING MINE
The M-35 Pressure sensing mine is 30 cm across by 8 cm thick and weighs 9 lbs. It consists of a polymer casing (to make detection more difficult) with a 1.3 kg (3 lb.) charge of Composition 8, which hurls 5 lbs. of .30 caliber steel pellets in a 80 degree upward arc. Do not attempt to remove the pressure fingers located on the top of the mine, this will detonate the mine. It is disarmed by first carefully exposing the sides of the mine. Without turning the mine over, locate the base plate on the bottom of the mine, remove one of the two 6 mm mounting screws, loosen the other only slightly. Slide the plate around until you can see the anti-tampering sensor. There are four wires connected to the relay, they should be red, green, black, yellow. On an "M" series anti-personnel mine NEVER cut red, green, or black wires, this will detonate the mine. With a non-condutive wire cutter cut the YELLOW wire, this will dis-arm the anti-tampering sensor. With the sensor deactivated, it is now safe to overturn the mine, remove the sensor by the two 4 mm mounting screws, located behind the sensor mount is the electric firing device for the mines shaped charge. Remove the firing device and the mine is disarmed.

M-37 PRESSURE SENSING MINE (Photon)
The M-37 Pressure sensing mine is 30 cm across by 8 cm thick and weighs 9 lbs. It consists of a polymer casing (to make detection more difficult) with a .3 isoton yield, which will devastate a 25 meter radius. Locate and remove the four 5 mm screws on the top of the mine, remove the top plate and locate and remove the class five 36 volt battery pack, this will prevent accidental grounding which may detonate the mines charge. Remove the three 6 mm screws behind the battery mount, and remove the backing plate, this will expose the mines explosive package. Remove the package and unplug the braid cable, the mine is now disarmed

THUNDER MINE
Weighing only 14.2 Ounces the Thunder mine is a marvel of modern technology. Only 10 cm in diameter and 4 cm tall the Thunder mine houses a 3 oz. shaped charge of Composition 8 and 10 oz. of shrapnel. The Thunder mine is weighted to land on its bottom and not on the pressure fingers located on the top of the mine. Thunder mines can be disarmed by unscrewing the pressure fingers in a counter-clockwise direction. The Inferno mine is loaded with a 13 oz. charge of burning gel instead of explosive and shrapnel. It is disarmed in the same manner.

Mark 66 ANTIMATTER MINE
The Mark 66 Antimatter mine is 30 cm across by 8 cm thick and weighs 6 kg. It consists of a green polymer casing (to make detection more difficult) and a .03 kg charge of antimatter. Much like the Cardassian mine number five, the Mark 66 can devastate nearly everything in a thirty meter radius. Locate and remove the four 5 mm screws on the top of the mine, remove the top plate and locate and remove the class five 36 volt battery pack, this will prevent accidental grounding which may detonate the mines charge. Remove the three 6 mm screws behind the battery mount, and remove the backing plate, this will expose the mines explosive package. Remove the package and unplug the braid cable, the mine is now disarmed

CARDASSIAN ANTI-PERSONNEL MINES

Cardassian mines are the most difficult and dangerous to dis-arm, designed to "bound" to a height of 1.5 meters to increase the damage radius, fitted with a shielding to make detection more difficult and prevent a transporter lock, add to this a motion sensitive detonator and you have a very difficult task.

Before approaching a field, don a "Chameleon suit". Approach the field in a low-crawl position, the mines motion sensors pick up movement above 15 cm. (6 in.) above ground level. Move slowly towards the mined area, the mines motion sensor will appear as a "blurred spot" just above the surface. carefully remove the soil from around the mine exposing the sides, on one side there is a small access panel roughly 4 cm square, gently slide the panel down to open. Once the panel is opened positive identification of the type can be made. The number five has a blue LED, where the number seven has a green LED.

Both mines are activated by a series of light pulses emitted from a Cardassian device roughly translated as "Cricket". If deployed in an area where Cardassian troops are present you will be issued a "Cricket", it is 4 cm in length and 2 cm in diameter, and emits a programmable series of light pulses. The Cricket includes a reader which "reads" the required pulse pattern and informs the user of its findings. Typically a pattern of ten pulses of differing wavelengths is sufficient to disarm the mine.

CARDASSIAN MINE NUMER FIVE
The Cardassian Mine number five weighs 15 kg. (33 lb.) is 10 cm. (4 in.) high and 40 cm. (16 in.) in diameter. It is triangular in shape, and the housing is made of a black polymer. The number five contains a plasma charge that can incinerate nearly everything in a thirty meter radius. The bomblet is fired upward to a height of approximately 1.5 meters by a 10 gram charge of pentaglycerine, where it explodes. The bomblet of the number five has a plasma charge with an effective radius of 30 meters.

CARDASSIAN MINE NUMBER SEVEN
The Cardassian Mine number seven weighs 15 kg. (33 lb.) is 10 cm. (4 in.) high and 40 cm. (16 in.) in diameter. It is triangular in shape, and the housing is made of a black polymer. Identical in appearance to the number five, the mine number seven contains a 200 gram charge of pentaglycerine behind an 11 kg. (24 lb.) load of shrapnel coated with a powerful anti-coagulant, even the slightest scratch can cause lethal blood loss.

The bomblet is fired upward to a height of approximately 1.5 meters by a 10 gram charge of pentaglycerine, where it explodes. The bomblet of the number seven has two 100 gram shaped charges of pentaglycerine located on the top and bottom of the bomblet, to focus the blast to the sides increasing the damage radius of the mine.

ROMULAN"TALON" ANTI-PERSONNEL MINE
The Romulan talon is one of the most devious designs in existence. Linked in groups of four within their 20 meter radius, Talon mines are equipped with a computerized system that randomly detonates one of the group of four mines. The mine is contained in a 12 cm cylinder 15 cm in length, the mine itself is 10 cm across by 12 cm tall and weighs 5 lbs. The Talon is a pressure sensitive mine in that, to activate the mine pressure must be applied to a sensor, launching the mine to an approximate height of 1.2 meters before it explodes.

To disarm the mine, don a Chameleon suit and low crawl to the mine being careful not to raise above the 15 cm sensing area of the mines visual tracker. Carefully unscrew (in a clock-wise rotation) the motion tracking device atop the mine, remove the mine from its concealment, taking care not to tip the mine in any direction. Remove one of the two 4 mm screws on the bottom plate of the mine, slightly loosen the second screw, gently slide the plate past one side of the mine release spring so that the fuse assembly can be observed. Now, gently unscrew the fuse assembly in a counter-clockwise direction until it is free of the mine, gently release the tension on the mine release spring and remove the mine from its housing, the mine is now disarmed.


Section B Anti-Mekk/Anti-vehicle mines


MARK 86 VIBRA-BOMB
The Mark 86 Seismic sensory mine, or Vibra-bomb has a variable sensitivity, and when placed must be set to respond to a specific mass. The mass settings go from 10 to 100 tons in ten ton increments. The drawback to this type of mine is in the mass setting, for example a vibra-bomb set for 60 tons will not explode if approached by a 55 ton Mekk, and the same mine if approached by a seventy ton Mekk would explode while the Mekk is still 30 meters away. The Mark 86 is also equipped with an anti-transporting device and is not effected by electro-magnetic pulse devices. The Mark 86 seismic sensory mine is relatively easy to disarm, since there are no anti-tampering circuits.

After uncovering the mine locate and remove the eight 6 mm screws on the side plate, after removing the side plate set the arming lever to "SAFE", remove the two 4 mm screws beside the arming lever and remove it. Remove both of the blasting caps from the charge, the mine is now disarmed.

Mark 57 Magnetic Mine

The Mark 57 magnetic mine weighs 50 kg. (110 lbs.) It contains a 1 kilo charge of Pentaglycerine behind 36 kg (80 lbs.) of Teflon coated forged titanium darts designed to penetrate armor. The Mark 57 is designed to explode when it detects a mass of 20 tons or more over the mine, exploding like an upward pointing shotgun tearing through the thin underside armor of vehicles or Mekks. The mine is 90 cm. (36 in.) tall and 45 cm. (18 in.) wide.

After the mine is uncovered, locate and remove the four 5 mm screws attaching the polymer plate to the top of the mine, remove the plate and locate the 5461 I/C board, this will disable the magnetic sensor, locate and remove the Class two 24 volt battery, this will prevent any accidental grounding while further disassembling the mine which may detonate the shaped charge at the base of the mine, at this time unplug the braid cable leading down to the shaped charge. Locate and remove the three 4 mm screws holding the magnetic sensor array and remove the array, this will expose the shrapnel charge. The shrapnel charge is encased in a polymer basket for ease in assembly, remove the shrapnel basket and this will expose the shaped charge of pentaglycerine, gently up-end the mine to cause the shaped charge to slide out of the housing, remove the blasting cap from the base of the shaped charge and cut the green wire leading from the electric detonator to the blasting cap, the mine has been disarmed.

MARK 59 COMMAND DETONATED MINE (CDM)
The Mark 59 command detonated mine weighs 145 kg. (320 lbs.) It consists of a 10 kg (22 lb.) charge of pentaglycerine behind 113 kg. (250 lbs.) of Teflon coated forged titanium darts designed to penetrate armor with an effective radius of 60 meters. The Mark 59 mine is detonated on command by a 300 meter two-wire cord, the detonating command may come from a person, or sensor of nearly any type.

Similar in construction to the Mark 57, the Mark 59 is 110 cm (48 in.) tall and 60 cm (24 in.) wide. Once the mine is located, locate the two-wire command cord and cut the wires one at a time with a non conductive wire cutter. locate and remove the four 5 mm screws on the top of the mine, remove the top plate and locate and remove the class five 48 volt battery pack, this will prevent accidental grounding which may detonate the mines shaped charge. Remove the three 6 mm screws behind the battery mount, and remove the backing plate, this will expose the mines shrapnel package.

The shrapnel charge is encased in a polymer basket for ease in assembly, remove the shrapnel basket and this will expose the shaped charge of pentaglycerine, gently up-end the mine to cause the shaped charge to slide out of the housing, remove the blasting cap from the base of the shaped charge and cut the brown wire leading from the electric detonator to the blasting cap, the mine has been disarmed.

5. Missiles

Arrow IV Missile Weighing in at 181.4 kg (400 lbs.) the Arrow IV missile is one of the premier artillery weapons in the Maquis forces arsenal. Using a laser guidance system, the Arrow IV homes in on illuminated targets causing tremendous damage on impact. The missile is 1.8 meters (6ft.) in length and 27 cm (11 in.) in diameter, and carries a 36.2 kg. (80 lb.) charge of  Pentaglycerine giving the missile a vast amount of destructive power. The Arrow IV carries no anti-tampering devices and is simple to disarm. Remove the four 6 mm screws located around the body approximately 15 cm (6 in.) behind the nose cone, the nose cone will slide out approximately 3 cm (1in.) before it is fully removed. Locate and remove the 11545 timing I/C circuit board, this will prevent the onboard computer from issuing the command to detonate if the missile is jarred. Remove the six 6 mm screws retaining the weapons onboard computer and electronics package, after removing the electronics it is safe to unplug the two braid cables from the warhead. looking from the top (nose end) of the missile, locate and remove the four 5 mm screws retaining the warhead access panel, with this done slide the panel upward to remove, now the firing circuit will be exposed,  remove the electric firing device from the warhead and the weapon is safe.    Long Range Missile The standard class 3 long range missile weighs 16.7 lbs. Its length is 60 cm, with a diameter of 14 cm. The LRM carries a 2 kg (4.3 lb.) solid propellant motor, .9 kg (2 lbs.) of airframe,  .95 kg (2.1 lbs.) of electronics, and 3.7 kg (8.3 lbs.) of charge. The missile is de-activated by first removing the drive section. This is accomplished by removing the three 3.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 2.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. To disable the explosive remove the three 2 mm retaining screws inside the sensing array, this will allow removal of the sensing array mounting plate and expose the nose cone end of the explosive package. This is an 8.3 lb. block of Composition 8. Gently slide the charge out of the nose cone end of the missile. Note that there are two blasting caps in the charge, one at each end. Carefully cut the red wire on each of the caps, Now very gently slide the blasting caps out of the ends of the explosive charge. The charge should now be "safe".  Flare The Flare LRM consists of the standard class 3 LRM airframe converted to deploy a flare which burns for approximately 30 seconds. The missile is de-activated by first removing the drive section. This is accomplished by removing the three 3.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 2.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. To disable the flare, remove one the two 3 mm exploding screws on the flare deployment panels, be very careful. The panels retain two deployment springs. After one set of springs has ben released, remove the other 3mm exploding screw. slide the nose end of the missile out of the airframe. To disable the flare, slide the flare assembly away from the base of the nose cone and cut the red wire on the blasting cap, and gently remove the blasting cap.  Fragmentation The Fragmentation LRM consists of the standard class 3 LRM airframe converted to fire 2.6 kg (5.7 lbs.) of .30 caliber steel shot at a downward angle with the purpose of disabling unarmored infantry. The missile is de-activated by first removing the drive section. This is accomplished by removing the three 3.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 2.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. To disable the 1.1 kg (2.6 lb.) charge of C8, remove the three 2 mm retaining screws inside the drive end of the airframe, this will allow the removal of the backing plate and expose the blasting cap. Cut the red wires to the blasting cap and remove the cap.     Incindiary The Incendiary LRM consists of the standard class 3 LRM airframe converted to airburst over a target releasing 8.3 lbs. of white phosphorous over a wide area, with the intent of igniting any flammable material in its area of effect. The missile is de-activated by first removing the drive section. This is accomplished by removing the three 3.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 2.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. To disable the white phosphorous charge, remove the three 2 mm retaining screws inside the drive end of the airframe, allow the removal of the backing plate and expose the blasting cap, and its 2 oz. charge of C8. Cut the red wires to the blasting cap and remove the cap.

Thunder Missile/Thunder Inferno

Thunder missiles deliver nine small mines.The missile is de-activated by first removing the drive section. This is accomplished by removing the three 3.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 2.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. At this time remove the three 4 mm screws located on the side of the missile fuselage, carefully slide the panel toward the drive end of the missile, this will allow the mine deployment springs to be released from their housings, carefully remove the springs from their housings as the panel is moved. Once the springs are removed, very carefully remove the four 3 mm exploding screws on the mine deployment panels. This will expose the mines. See "Thunder Mine" for a detailed description of dis-arming the mines.

Short Range Missile (SRM)

The standard class 2 short range missile weighs 9 kg (20 lbs.) Its length is 60 cm, with a diameter of 14 cm. The SRM carries a 1.5 kg (3.3 lb.) solid propellant motor, .9 kg (2 lbs.) of airframe, .95 kg (2.1 lbs.) of electronics, and 5.7 kg (12.6 lbs.) of charge. The missile is de-activated by first removing the drive section. This is accomplished by removing the three 3.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 2.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. To disable the explosive remove the three 2 mm retaining screws inside the sensing array, this will allow removal of the sensing array mounting plate and expose the nose cone end of the explosive package. This is an 5.7 kg (12.6 lbs.) block of Composition 8. Gently slide the charge out of the nose cone end of the missile. Note that there are two blasting caps in the charge, one at each end. Carefully cut the red wire on each of the caps, Now very gently slide the blasting caps out of the ends of the explosive charge. The charge should now be "safe".

Flare

The Flare SRM consists of the standard class 2 SRM airframe converted to deploy a flare which burns for approximately 30 seconds. The missile is de-activated by first removing the drive section. This is accomplished by removing the three 3.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 2.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. To disable the flare, remove one the two 3 mm exploding screws on the flare deployment panels, be very careful the panels retain two deployment springs. After one set of springs has ben released, remove the other 3mm exploding screw. slide the nose end of the missile out of the airframe. To disable the flare, slide the flare assembly away from the base of the nose cone, and gently remove the blasting cap.

Fragmentation

The Fragmentation SRM consists of the standard class 2 SRM airframe converted to fire 4.3 kg (9.7 lbs.) of .30 caliber steel shot at a downward angle with the purpose of disabling unarmored infantry. The missile is de-activated by first removing the drive section. This is accomplished by removing the three 3.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 2.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. To disable the 1.1 kg (2.6 lb.) charge of C8, remove the three 2 mm retaining screws inside the drive end of the airframe, this will allow the removal of the backing plate and expose the blasting cap. Cut the red wires to the blasting cap and remove the cap.

Inferno

The Inferno SRM consists of the standard class 2 SRM airframe converted to explode a burning gel against a target. The missile is de-activated by first removing the drive section. This is accomplished by removing the three 3.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 2.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. To disable the explosive remove the three 2 mm retaining screws inside the sensing array, this will allow removal of the sensing array mounting plate and expose the nose cone end of the Inferno package. This is an 5.7 kg (12.6 lbs.) jar of gel that ignites on contact with oxygen. Gently slide the charge out of the nose cone end of the missile. Note that there are two blasting caps in the charge, one at each end. Carefully cut the red wire on each of the caps, Now very gently slide the blasting caps out of the ends of the Inferno charge. The charge should now be "safe".

Explosive Narc

Weighing 151 kg. (330 lbs.) the explosive narc or, iNarc is similar in construction to a standard s.r.m. Its length is 130 cm, with a diameter of 24 cm. The iNarc carries a 15 kg (33 lb.) solid propellant motor, 9 kg (20 lbs.) of airframe, .95 kg (2.1 lbs.) of electronics, and 57 kg (126 lbs.) of charge. The missile is de-activated by first removing the drive section. This is accomplished by removing the three 7.5 mm screws located between the fins around the body of the missile, the rocket motor will then slide out of the frame. If the missile has not been launched, the motor is rendered inert by removing the electrical ignitor located in the exhaust port. Next remove the two 7.5 mm screws retaining the nose cone, this will expose the target sensing array, remove the 9139 timing IC board, the missile is now inert. To disable the explosive remove the three 2 mm retaining screws inside the sensing array, this will allow removal of the sensing array mounting plate and expose the nose cone end of the explosive package. This is an 57 kg (126 lbs.) block of Composition 8. Gently slide the charge out of the nose cone end of the missile. Note that there are two blasting caps in the charge, one at each end. Carefully cut the red wire on each of the caps, Now very gently slide the blasting caps out of the ends of the explosive charge. The charge should now be "safe".

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