Marines/college

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Academy Training and Courses- Marine Corps
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      [[Image:Mfmc_logo-2.jpg]]<br>
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Maquis Forces International's Marine Corps<br>
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Marine Schools and Training
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<font color="white">"Don't you forget that you're First Marines! Not all the communists in Hell can overrun you!"<br>
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<font color="green">Col. Lewis B. "Chesty" Puller, USMC rallying his First Marine Regiment near Chosin Reservoir, Korea, December 1950<br><br>
  
Marine Corps training is largely similar to the rest of Maquis Member Training. Officers are graduated from Maquis Academy or ROTC or given commission based on their service in other militaries. Enlisted personnel attend training centers throughout the MFI. When a MFI Cadet picks the Marine track, they commit themselves to even more intense ongoing physical, survival, defensive and infantry operations training. This is particularly evident in the final year. Fort Detroit, the MNAS-01 (Maquis Naval Aerospace Aviation Starbase) is the official Marine Corps HQ and home to the Marine Schools. Picked as a reminder of what has been positive and negative about Marine Corps in the past, Fort Detroit  is where Marines attend Marine Advanced Tactical for a 3 month post Academy period. Besides going to Fort Detroit and the Maquis Academy for final training and continuing education, many go for the opportunity to enter their names in the MFIMC Hall of Honor.
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<font color="white">"Marines die, that's what we're here for. But the Marine Corps lives forever. And that means YOU live forever, maggots."<br>
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<font color="green">The mythical GNYSGT. Hartman; portrayed by GNYSGT. R. Lee Ermey, a former US Marine Corps Drill Instructor using his own choice of words in the movie Full Metal Jacket, 1987<br><br>
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    <td>[[MFMC|Home-Index]]</td>
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    <td>Marine Gear</td>
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    <td>General Orders of the Corps</td>
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    <td>[[MFMC/Mission|Mission Statement]]</td>
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    <td>MFIMC- MOS Programs</td>
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    <td>Marine Ranks and Awards</td>
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  <tr>
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    <td>Marine Transport-Ships</td>
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    <td>MarineTransport-Other</td>
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    <td>[[MFMC/Staff|MFMC Staff]]</td>
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    <td>Marine Uniform Regs</td>
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    <td>[[Marines/units|Marine Units]]</td>
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    <td>Marine College</td>
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  <tr>
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    <td>Marine Chain of Command</td>
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    <td>Marine Links of Interest</td>
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    <td>Marine Aerospace</td>
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    <td>MEKK<br>Mechanized Marine Artillery</td>
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    <td>Corps History<br>& Traditions</td>
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    <td></td>
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  </tr>
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</table>
  
Officers transferring into the Marines must also go through the three month training, either at MATS, at a Marine training center, or through holo-training when need arises
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<center><font size="5" font color="green">Academy Training and Courses- Marine Corps<br>
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<div align="left"><font size="2" Color="white">Marine Corps training is largely similar to the rest of Maquis Forces International Member Training. Officers are graduated from Maquis Academy or ROTC or given commission based on their service in other militaries. Enlisted personnel attend training centers throughout the MFI. When a MFI Cadet picks the Marine track, they commit themselves to even more intense ongoing physical, survival, defensive and infantry operations training. This is particularly evident in the final year. Fort Detroit, the MNAS-01 (Maquis Naval Aerospace Aviation Starbase) is the official Marine Corps HQ and home to the Marine Schools. Picked as a reminder of what has been positive and negative about Marine Corps in the past, Fort Detroit  is where Marines attend Marine Advanced Tactical for a 3 month post Academy period. Besides going to Fort Detroit and the Maquis Academy for final training and continuing education, many go for the opportunity to enter their names in the MFMC Hall of Honor.<br>
  
The Maquis Marine Academy, located in the Badlands near Maquis HQ, is similar to MFI Academy but specializing only in combat training for the Maquis Marines Corps. Twenty-fourth century technology, and particularly Holodeck technology, have made it possible to give rank-and-file soldiers the kind of intensive military training that was the sole preserve of special forces units a mere four centuries before. Maquis Marines are exceptionally well trained and capable, even by Maquis standards. They are meant to operate primarily on planetary surfaces, both land and water, but are also trained to participate in space-based operations as well. Their skills reflect the fact that they frequently have to operate in a long-range reconnaissance fashion, often with little or no support from Maquis Naval Forces.
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Officers transferring into the Marines must also go through the three month training, either at MATS, at a Marine training center, or through holo-training when need arises.<br>
  
Unlike Naval personnel, Maquis Marines must meet exacting physical criteria. They are particularly expected to display above-average intelligence along with exceptional endurance and coordinatio
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The Maquis Marine School at the MFI Academy, located in the Badlands near Maquis HQ, is similar to MFI Fleet training but specializing only in combat training for the Maquis Marines Corps. Twenty-fourth century technology, and particularly Holodeck technology, have made it possible to give rank-and-file soldiers the kind of intensive military training that was the sole preserve of special forces units a mere four centuries before. Maquis Marines are exceptionally well trained and capable, even by Maquis standards. They are meant to operate primarily on planetary surfaces, both land and water, but are also trained to participate in space-based operations as well. Their skills reflect the fact that they frequently have to operate in a long-range reconnaissance fashion, often with little or no support from Maquis Naval Forces.<br> 
  
Including MATS, there are several post Academy schools, with terms of up to one year. These train individuals above and beyond their basic and advanced training. Though there are other schools, the primary ones are:
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Unlike Naval personnel, Maquis Marines must meet exacting physical criteria. They are particularly expected to display above-average intelligence along with exceptional endurance and coordination.<br>
  
Marine Advanced Tactical Schools (MATS)
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Including MATS, there are several post Academy schools, with terms of up to one year. These train individuals above and beyond their basic and advanced training. Though there are other schools, the primary ones are:<br><br>
  
At this school Marine Officers and Non-Coms are given extra tactical training, as well as personal skills to increase their versatility in combat.( skills in Intelligence Gathering, Insertion/Extraction, Entry and Stealth, Torture Resistance and Survival, are just examples.)
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<font size="4" font color="green">Marine Advanced Tactical Schools (MATS)<br>
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<font size="2" font color="white">At this school Marine Officers and Non-Coms are given extra tactical training, as well as personal skills to increase their versatility in combat.( skills in Intelligence Gathering, Insertion/Extraction, Entry and Stealth, Torture Resistance and Survival, are just examples.)<br>
  
All Marine Officers, after graduating Maquis Academy, attend a short termprogram, to finish their preparation for the rigors of wearing the olive drab. Select individuals are invited back for terms ranging from six months to a full year at the invitation of MATS instructors.While it is not uncommon for MFI operatives to train at MATS, members of all of Maquis Branches can attend MATS for specific course work.
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All Marine Officers, after graduating Maquis Academy, attend a short termprogram, to finish their preparation for the rigors of wearing the olive drab. Select individuals are invited back for terms ranging from six months to a full year at the invitation of MATS instructors.While it is not uncommon for MFI operatives to train at MATS, members of all of Maquis Branches can attend MATS for specific course work.<br>
  
Rumors holding that the MATS is a front for Maquis Intelligence, and engages in some questionable training practices are just that, rumors. Really, trust us on this.  And tell us who told you this rumour.  
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Rumors holding that the MATS is a front for Maquis Intelligence, and engages in some questionable training practices are just that, rumors. Really, trust us on this.  And tell us who told you this rumour.<br>
  
Marine Occupational Schools
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<font size="4" font color="green">Marine Occupational Specialty Schools (MOS)<br>
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<font size="2" font color="white">These are the schools where Marines are trained for their specific MOS duties, such as Rifleman, FO/Sapper, Sniper, and so on. These are also where members of the special squads listed under Commando on the "Job Descriptions..." page receive their training. Attendance of certain schools can lead to a career long assignment.<br>
  
These are the schools where mostly Enlisted Marines are trained for their specific MOS', such as Rifleman, FO/Sapper, Sniper, and so on. These are also where members of the special squads listed under Commando on the "Job Descriptions..." page receive their training. Attendance of certain schools can lead to a career long assignment.
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It is in the MOS schools that Marine Medical and Engineering branch personnel receive the training to become Corpsmen and Combat Engineers. All Enlisted personnel attend MOS schools after basic training, although Officers sometimes do when the need warrants.<br>
  
It is in the MOS schools that Medical and Engineering branch personnel receive the training to become Corpsmen and Combat Engineers. All Enlisted personnel attend MOS schools after basic training, although Officers sometimes do when the need warrants.
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<font color="green">Marine Musical Conservatory<br>
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<font color="white">One of the most prestigious musical institutions, military or civilian, in the galaxy, the MMC is the home of the MFIMC Brass Band, and provides schooling to offering training civilians as well as Maquis Personnel of all branches.. It is one of the Corps greatest means of civilian outreach, and one of our greatest prides.<br>
  
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To allow the MFMC to fulfill it's mission of goodwill and scholarship, the MMC has been be assigned two new production Roger Young Class frigates captured from the SFIMC.<br>
  
Marine Musical Conservatory
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The MFS Elgar and The MFS Beethoven have been in service since mid 2735, demonstrating Maquis's commitment to the cultural enrichment of the galaxy.<br>
  
One of the most prestigious musical institutions, military or civilian, in the galaxy, the MMC is the home of the MFIMC Brass Band, and provides schooling to offering training civilians as well as Maquis Personnel of all branches.. It is one of the Corps greatest means of civilian outreach, and one of our greatest prides.
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It should be noted that MFMC Brass tend to be in extraordinary physical condition, and are more than able to defend themselves from any with a distaste for band members or music.<br>
  
To allow the MFIMC to fulfill it's mission of goodwill and scholarship, the MMC has been be assigned two new production Roger Young Class.
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The Sonic Laboratory at the MMC, besides it's advances in recording and vast musical library, is also part of the Universal Translator technology network. Any rumors that the Sonic Labs have perfected the bagpipe as a sonic disruptor are untrue, though the MFMC is justly proud of it's Pipe and Drum Bands.<br>
  
The MFS Elgar and The MFS Beethoven have been in service since mid 2735, demonstrating Maquis's commitment to the cultural enrichment of the galaxy.
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Again, while the overwhelming majority of the MFMC Brass are Marines, membership of both the MMC and the Brass are open to all members of Maquis and even civilians based on merit.<br><br>
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<font color="green">Ambassadorial Duties School<br>
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<font color="white">Situated near the Maquis Firing Range on Chin'Toka IV, the Ambassadorial Duties School offers rapid linguistic and cultural training for Marine staff assigned to Embassy duty with other fangroups.<br><br>
  
It should be noted that MFIMC Brass tend to be in extraordinary physical condition, and are more than able to defend themselves from any with a distaste for band members or music.
 
  
The Sonic Laboratory at the MMC, besides it's advances in recording and vast musical library, is also part of the Universal Translator technology network. Any rumors that the Sonic Labs have perfected the bagpipe as a sonic disruptor are untrue, though the MFIMC is justly proud of it's Pipe and Drum Bands.
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Vulcan Science Academy Extension School<br>
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The majority of Military Occupational Training for Field Engineers and Signal Corpsmen, takes place at the VSA Extension School, which has facilities both at the Vulcan Science Academy and the Vulcan Division HQ. The VSAES also offers remedial and advanced training for Marine Officers prior to specific missions.<br><br>
  
Again, while the overwhelming majority of the MFIMC Brass are Marines, membership of both the MMC and the Brass are open to all members of Maquis and even civilians based on merit.
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The Maquis Marine Academy is extremely strict and much more militaristic than the Maquis Academy. While the Maquis navy tends to maintain order in a loose but firm manner, some have called the Marine Corps' management technique stringent or even harsh. Quite simply, Marine commanders do not tolerate anything less than the absolute best in their men, knowing that to do so would risk the lives of others. There is little room for error in such a dangerous and important field.<br><br>
  
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Maquis Marines are given training in the following areas:  <br>
  
Ambassadorial Duties School
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Beam Weapons: Hand<br>
 
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This is the ability to operate standard hand-held weaponry<br>
Situated near the Maquis Firing Range on Chin'Toka IV, the Ambassadorial Duties School offers rapid linguistic and cultural training for Marine staff assigned to Embassy duty with other fangroups.
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Vulcan Science Academy Extension School
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The majority of Military Occupational Training for Field Engineers and Signal Corpsmen, takes place at the VSA Extension School, which has facilities both at the Vulcan Science Academy and the Vulcan Division HQ. The VSAES also offers remedial and advanced training for Marine Officers prior to specific missions.
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The Maquis Marine Academy is extremely strict and much more militaristic than the Maquis Academy. While the Maquis navy tends to maintain order in a loose but firm manner, some have called the Marine Corps' management technique stringent or even harsh. Quite simply, Marine commanders do not tolerate anything less than the absolute best in their men, knowing that to do so would risk the lives of others. There is little room for error in such a dangerous and important field. 
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Maquis Marines are given training in the following areas: 
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Astrogation: Warp Drive
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Covers taking a Federation Starship from one place to another.
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Also covers star mapping and charting a course through space. Conn officers study Astrogation: Warp Drive to know where the ship is currently, where it is going, and how soon it will arrive. This skill is also used to plot intercept courses with another vessel or object in space, as well as make other special maneuvers in space. 
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Astrophysics
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(prerequisites: Physics, Mathematics)
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A very exacting science. It includes: stellar growth and decay, planetary and stellar ballistics, some stellar cartography, etc. 
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Beam Weapons: Phasers
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This is the ability to operate standard hand-held Federation Phasers.
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Comparative Archaeology: (specialty)
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(prerequisites: Archaeology)
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A study of the ancient archaeology (buildings and structures) of a particular race or planet. Each race or culture studied must be specified and studied separately. When a cadet is studying a race similar to one that they have knowledge of, they may apply their Comparative Archaeology skill to determine how environmental and technological factors would influence the development of that culture's buildings and architecture. Thus, a cadet could hypothesize on how the introduction of high tech inventions (for instance) would cause the culture to diverge from its normal development.
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Computer Operations  
 
Computer Operations  
 
Computers are used to analyze data for nearly all purposes. Computer Operations includes some types of operation of Tricorders and all PADD use.  
 
Computers are used to analyze data for nearly all purposes. Computer Operations includes some types of operation of Tricorders and all PADD use.  
 
Electronic Operations: Communications
 
Covers knowledge of hailing frequencies and how to use them, Federation codes, operation of communications equipment, and other standard and emergency communications procedures of Maquis. It includes basic information about log recordings, message buoys, personal communicators, and sub-space communications. It can also be used to try to recognize ancient and/or alien methods of communication. It also covers operations of Comm-badges and other personal communicators.
 
 
Electronic Operations: Deflector Shields
 
Covers knowledge of Starship Deflector Shields and how to use them, as well as methods for strengthening the shields and switching power from one shield to another under different situations. Personal Deflectors are also covered by this skill.
 
 
Electronic Operations: Holographics
 
Covers operation of the Holographic equipment on most Federation starships and starbases, including Holographic Rec Decks. Includes information about programming certain sequences into the Holographic memory modules in order to create different scenarios. It also includes information on how to defeat the safety interlocks and make these scenarios more dangerous, or even deadly.
 
 
Electronic Operations: Life-Support
 
Covers operations of all personal Federation life-support systems. Includes the Life-Support Belts worn on some missions, but does not include Vacc Suit Operations, which is covered by a separate skill. It also includes Life-Support equipment used by doctors and nurses. It does not include ship-based life-support equipment - that is covered by Engineering and/or Mechanic. See p. B58 for more info.
 
 
Electronic Operations: Medical
 
Covers operation of all Federation electronic medical devices. The ability to read and interpret the information gained by such medical equipment is also conferred, but a working knowledge of the medical terms, symptoms, diseases, and cures is also required in order to use such information properly. For instance, a medical student who had not taken this skill could probably use the IQ default with no additional minuses. See p. B58 for more information.
 
 
Electronic Operations: Phaser Cannons
 
Covers electronic operations of Phaser Cannons. This skill is necessary in order to operate Phaser Cannons. 
 
 
Electronic Operations: Photon Torpedos
 
Covers electronic operations of Photon Torpedos. This skill is necessary in order to operate Photon Torpedo launching systems. 
 
 
Electronic Operations: Security Systems
 
Covers operation of the ship's internal security systems, and includes all intruder control systems, as well as operation of the ship's brig.
 
 
Electronic Operations: Sensors
 
Covers operation of the ship's probing sensors, which can detect life or energy sources (among other things) in other ships and on planetary surfaces. The ship's sensors can also provide data on planetary gravity and climate from standard orbit, and can be used to detect moving objects in space that are likely to pass near the ship at long range. It also covers most types of Tricorder use.
 
 
 
 
Electronic Operations: Starship Phasers
 
Covers electronic operation of Starship Phasers. This skill is necessary in order to operate Starship Phasers.
 
 
 
 
Electronic Operations: Transporters
 
Covers operation of Federation Transporters.
 
 
 
 
Electronics: Bioneural Circuitry
 
Covers installation, maintenance, and repair of bioneural gel packs, which are an experimental system currently being tested by the Federation on Intrepid-class Starships. Bioneural circuitry is alive, and as such, is quicker than conventional circuitry, but it must be kept from extreme heat and sources of infection, both of which can kill it.
 
 
 
 
Electronics: Communications
 
Covers construction and repair of all Federation communication systems. It includes the technical skills and knowledge involved in modern Federation communications devices, including repair, manufacture, and design. It also includes information on how to modify Federation equipment for different uses. Additionally, it includes information on repairing such items as message buoys, log recorders, personal communicators, and sub-space communications stations.
 
 
 
 
Electronics: Computers
 
Covers the technical side of computers, and includes info on how to design, build, and most importantly, repairing them.
 
 
 
 
Electronics: Deflector Shields
 
Covers construction and repair of the devices that produce the ship's protective screens, which protect it from stray meteors and other space junk, as well as energy and missile attacks in combat. It also covers the technology behind Tractor Beams and Pressor Beams.
 
 
 
 
Electronics: Holographics
 
Covers construction and repair of the Holographic equipment on Federation vessels. It could also be used to help override Holographic programming by others. It is used for Holodecks and on other Holographic equipment.
 
 
 
 
Electronics: Life-Support
 
Covers construction and repair of all personal life-support machinery. Those possessing this skill may also be called upon to repair and/or modify personal life-support equipment, such as the Life-Support Belts used by Maquis personnel. Construction and/or repair of ship based life- support equipment is covered by Engineering and/or Mechanic.
 
 
 
 
Electronics: Medical
 
Covers construction and repair of the various types of electronic medical equipment used in the standard Federation ship's Sickbay. This skill does not include construction or repair of life-support equipment, but it does include the standard Medical Tricorder.
 
 
 
 
Electronics: Robotics
 
Covers construction and repair of all electronic systems used in Federation robotics, especially robotic electronic brains. It does not cover non-electronic robotic systems.
 
 
 
 
Electronics: Security Systems
 
Covers construction and repair of all electronically-based ship's internal security systems. It includes all repairs, maintenance, and modification to the force screens used in the ship's brig, as well as intruder defense and detection. It does not include internal Phasers, but does include all other intruder subdual systems.
 
 
 
 
Electronics: Sensors
 
Covers construction and repair of the data collection sensors on board Federation ships as well as the stations used to interpret that data.
 
 
 
 
Electronics: Transporters
 
Covers construction and repair of the electronic systems of the matter transmitters used on all Federation vessels. Repair to non-Federation Transporters is also touched upon.
 
 
 
 
Engineer: Antimatter Reactors
 
(prerequisites: Engineer: Fusion Reactors)
 
Covers designing and constructing Federation-type antimatter reactors. It is used in tandem with Engineer: Warp Drive to power the ship's hyperlight engines.
 
 
 
 
Engineer: Fission Reactors
 
(prerequisites: Nuclear Physics)
 
Covers designing and constructing Federation fission reactors. Fission reactors are no longer used by most Federation worlds, but skill in this area may be needed for use on older outposts and non-Federation worlds.
 
 
 
 
Engineer: Fusion Reactors
 
(prerequisites: Engineer: Fission Reactors)
 
Covers designing and constructing Federation fusion reactors. Most Federation worlds have upgraded their power generation systems to fusion reactors. Advanced fusion reactors provide thrust for the Impulse Drive engines and the power for many of the ship's systems.
 
 
 
 
Engineer: Impulse Drives
 
(prerequisites: Engineer: Fusion Reactors -and- Engineer: Subspace Field Generators -and- Engineer: Reaction Drives)
 
Covers designing and constructing the standard Impulse drives used on all Federation ships. It does not include the advanced fusion reactors that provide thrust for those drives.
 
 
 
 
Engineer: Life-Support
 
Covers designing and constructing the standard non-electronic life-support systems used on Federation Starships. It is also used on the life-support systems in the ship's Sickbay, as well as extravehicular life-support systems, such as Life-Support Belts and environmental suits.
 
 
 
 
Engineer: Reaction Drives
 
Covers the standard Federation ship thrusters, and allows the person with this skill to design and build such systems. The plasma created by the Impulse engines is used to create the thrust for these systems. It can also be used as a prerequisite for Impulse Drive skill.
 
 
 
 
Engineer: Robotics
 
Covers designing and constructing robotic equipment used in the Federation. It can only be used to design robotic bodies. The skill used to construct a robotic brain would be Electronics.
 
 
 
 
Engineer: Subspace Field Generators
 
(prerequisites: Subspace Mechanics)
 
This skill is used to build and design the ship's Inertial Damping Fields (IDF's), Structural Integrity Fields (SIF's), artificial gravity nets, and certain components of both the Impulse engines (driver coils), and Warp engines (Warp field coils).
 
 
 
 
Engineer: Warp Drives
 
(prerequisites: Engineer: Antimatter Reactors -and- Engineer: Subspace Field Generators)
 
Covers designing and constructing the Warp drive mechanisms used on all Federation ships. Knowledge of Engineering: Antimatter Reactors is also required for effective use of this skill.
 
 
 
 
General Services: (specialty)
 
Covers all of the "red-uniform" jobs not covered by any other skills, including: food services, clerical and/or administrative duties. This skill would be important for a Captain's Yeoman, and desirable for anyone wishing to have knowledge about how the ship's crew functions together. Each separate general skill, such as Quartermaster, Cook, Clerk, etc., would be taken separately.
 
 
 
 
Genetics: (specialty)
 
The study of genetics and heredity.
 
 
 
  
 
Gunner: Phaser Cannons  
 
Gunner: Phaser Cannons  
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Gunner: Starship Phasers
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History: MaquisKnowledge of the history of the United Federation of Planets. This includes significant dates, periods, and events in the development of the MFI, as well as its military history.  
Covers aiming and firing the Phaser arrays found on most Federation starships. This skill is usually possessed by the Tactical Officer.
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History: Federation
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Knowledge of the history of the United Federation of Planets. This includes significant dates, periods, and events in the development of the UFP, as well as its military history.  
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Law: Federation
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Law: Maquis
Rules and regulations of the United Federation of Planets, including the non-interference directive (Prime Directive), and regulations of Maquis. Includes some basic knowledge of the laws of most Federation member planets and cultures.
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Rules and regulations of the MFI, including the non-interference directive (Prime Directive), and regulations of MFI. Includes some basic knowledge of the laws of most MFI member planets and cultures.  
 
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Life-Support Belt Operations
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The Life-Support Belt protects Federation personnel while in some types of hostile environments. It is primarily a self- contained forcefield generator that protects the wearer for a limited amount of time. The Federation LSB has a built-in rebreather mechanism. It is only designed for certain conditions, and cannot substitute for a Vacc Suit. For example, the LSB cannot protect against radiation or vacuum. Note: This skill is also covered by Electronics Operations: Life-Support, but Life-Support Belt Operations does not cover any other life-support equipment. The LSB weighs 1 kg., and works for about 8 hours on a fully charged power cell.
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Mechanic: Antimatter Reactors
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Covers repairs and modifications to the Antimatter reactors aboard Federation ships. It also covers diagnosis of problems with the antimatter reactors.
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Mechanic: Fission Reactors
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Covers repairs and modifications to the old-style fission reactors found on some older outposts and some non-Federation worlds. Most Federation worlds have upgraded these old-style reactors with cleaner, non-polluting fusion reactors.
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Mechanic: Fusion Reactors
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Covers repairs and modifications to fusion reactors found on most Federation ships and planets. Federation ships use advanced fusion reactors to provide fuel for the Impulse Drives and for the maneuvering thrusters. Most Federation member planets have upgraded their energy producing systems to advanced fusion types.
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Mechanic: Impulse Drives
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Knowledge of the Impulse engines used on all Federation Starships. Includes knowledge of fuel mix formulas, plus how to restart engines when necessary, as well as perform normal maintenance and repair.
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Mechanic: Reaction Drives
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Covers repairs and modifications to the docking thrusters used on most Federation vessels.
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Mechanic: Robotics
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Covers repairs and modifications for all Federation robotic equipment. It does not cover robotic brains or other electronic robotic systems.
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Mechanic: Subspace Field Generators
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This skill is used for repairs and modifications to the ship's Inertial Damping Fields (IDF's), Structural Integrity Fields (SIF's), artificial gravity nets, and certain components of both the Impulse engines (driver coils) and the Warp engines (Warp field coils).
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Mechanic: Warp Drives
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Knowledge of matter/antimatter fuel mix formulas, cold starting the engines in emergencies, and maintaining the Warp drive, as well as making any emergency repairs.  
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Planetology  
 
Planetology  
 
Overall study of alien worlds and planetary conditions - geological, meterological, climatic, atmospheric, hydrographic, and ecologic - of one general planetary type. Pick one specialty.  
 
Overall study of alien worlds and planetary conditions - geological, meterological, climatic, atmospheric, hydrographic, and ecologic - of one general planetary type. Pick one specialty.  
 
 
 
Powerboat
 
This skill encompasses Federation waterborne vehicles. Knowledge in this area is required for operation of the Federation Aquashuttle.
 
 
 
 
 
 
    
 
    
  
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Armory: Photon Torpedoes  
 
Armory: Photon Torpedoes  
 
Covers design, construction, repair, modifications, and maintenance of the ship's Photon Torpedo systems.  
 
Covers design, construction, repair, modifications, and maintenance of the ship's Photon Torpedo systems.  
 
Armory: Starship Phasers
 
Covers design, construction, repair, modifications, and maintenance of a Starship's Phaser banks.
 
 
Astrogation 
 
 
Camouflage 
 
 
Computer Ops 
 
 
Computer Programming 
 
 
Demolitions 
 
 
Electronic Ops.: Communications 
 
 
Electronic Operations.: Sensors 
 
 
Electronic Operations.: Transporters 
 
 
First Aid 
 
 
Forward Observer 
 
 
Gunner: Phaser Cannon 
 
 
Guns: Infantry Anti-Vehicle 
 
 
Guns: Photon Grenade Launcher 
 
 
Intelligence Analysis 
 
 
Interrogation 
 
 
Language: Federation Standard 
 
 
Leadership 
 
 
Navigation 
 
 
Orienteering 
 
 
Parachuting 
 
 
Phaser Handling
 
 
Pilot: Shuttlecraft 
 
 
Powerboats 
 
 
Reconnaissance 
 
 
Small Weapons Combat 
 
 
 
Maquis Protocol  
 
Maquis Protocol  
 
This is the skill used to understand the workings of the Maquis military, its ranks and their meanings and positions, and its own regulations (which are in addition to the regulations of the MFI). It allows you to interact better with other members of Maquis.  
 
This is the skill used to understand the workings of the Maquis military, its ranks and their meanings and positions, and its own regulations (which are in addition to the regulations of the MFI). It allows you to interact better with other members of Maquis.  
 
Scuba 
 
 
Swimming 
 
  
 
Tactics: Small Units  
 
Tactics: Small Units  
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Thruster Suit Operations  
 
Thruster Suit Operations  
 
Covers knowledge of the functions of the Federation Thruster Suit. The Thruster Suit includes a Vac Suit with its normal components. It has a self-powered thruster unit which allows for emergency gateways from the ship or transfers from one ship to another. The design of these suits has been changed since their introduction. They now include more maneuvering thrusters in addition to the main thruster unit. The old-style Thruster Suit had a discardable thruster unit.   
 
Covers knowledge of the functions of the Federation Thruster Suit. The Thruster Suit includes a Vac Suit with its normal components. It has a self-powered thruster unit which allows for emergency gateways from the ship or transfers from one ship to another. The design of these suits has been changed since their introduction. They now include more maneuvering thrusters in addition to the main thruster unit. The old-style Thruster Suit had a discardable thruster unit.   
 
Unarmed Combat (or Anbo-Jytsu) 
 
  
 
Vacuum Suit Operation  
 
Vacuum Suit Operation  
 
Covers knowledge of the operations of the standard Federation Vacc Suit, often called an Environmental Suit. The Vacc Suit is used by Maquis personnel to work in hostile environments.  
 
Covers knowledge of the operations of the standard Federation Vacc Suit, often called an Environmental Suit. The Vacc Suit is used by Maquis personnel to work in hostile environments.  
  
Vehicle Driving
 
The ability to operate modern Federation ground vehicles.
 
  
 
MFIMC Survival, Evasion, Resistance and Escape School (SERE)  
 
MFIMC Survival, Evasion, Resistance and Escape School (SERE)  
 
 
Survival: Asteroid/Moons - Class I   
 
Survival: Asteroid/Moons - Class I   
 
 
Survival: Adaptable Planets - Class K   
 
Survival: Adaptable Planets - Class K   
 
 
Survival: Terrestrial Planets - Class M   
 
Survival: Terrestrial Planets - Class M   
 
 
Survival: Pelagic (Water) Planets - Class N   
 
Survival: Pelagic (Water) Planets - Class N   
 
 
Both Maquis Academy and Maquis Marine Academy include survival training in it's basic training regime. SERE goes beyond this training, and addresses issues encountered by marines on specific missions and operations. SERE includes more advanced survival with the inclusion of advanced courses in escape for POWs (including how to bypass security systems, stealth, etc) and resistance training for interrogations and manipulations (including advanced training in psychology, xenology, etc.). Additional training in languages and xenology is available as well.  
 
Both Maquis Academy and Maquis Marine Academy include survival training in it's basic training regime. SERE goes beyond this training, and addresses issues encountered by marines on specific missions and operations. SERE includes more advanced survival with the inclusion of advanced courses in escape for POWs (including how to bypass security systems, stealth, etc) and resistance training for interrogations and manipulations (including advanced training in psychology, xenology, etc.). Additional training in languages and xenology is available as well.  
  
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(prerequisites: Xenology: General)
 
(prerequisites: Xenology: General)
 
The cultural study of a specific alien race. You must choose a specialty from any known races. This provides thorough knowledge of all the alien life-forms of that race, including the race itself. Note that this means Andorians (for instance) must take Terran as a specialization. You must take Xenology: General to take these specializations.  
 
The cultural study of a specific alien race. You must choose a specialty from any known races. This provides thorough knowledge of all the alien life-forms of that race, including the race itself. Note that this means Andorians (for instance) must take Terran as a specialization. You must take Xenology: General to take these specializations.  
 
Xenobiochemistry: (specialty)
 
(prerequisite: Xenobiology: General)
 
The study of biochemistry as it relates to other races in the Federation. Xenobiochemistry gives information regarding the chemical reactions that produce and sustain life on alien worlds. Each race and/or planet must be taken separately. 
 
 
Xenobotany: (specialty)
 
(prerequisite: Xenobiology: General)
 
The study of alien plant life of all kinds. You must choose a specialty from any of the Federation planets. 
 
 
Xenoecology: (specialty)
 
(prerequisites:Xenobiology: General)
 
The study of interactions among life forms in a planetary environment. This skill is useful to landing parties that are travelling on planets which may contain potentially dangerous flora and/or fauna. Proper use of this skill would able you to determine which life-forms are vital to the planet's ecosystem and which may not be. You could also tell whether "Man" could fit into this new environment, or what functions a particular piece of flora or fauna serves in that environment. You must choose a specialty from any known alien races. 
 
 
Xenogenetics: (specialty)
 
(prerequisites:Xenobiology: General)
 
The study of alien genetics. You must choose a specialty from among the known races. Study of Genetics is often used as a prerequisite by Maquis Academy. 
 
 
Xenophysiology: (specialty)
 
(prerequisites:Xenobiology: General)
 
The study of alien humanoid bodies and their functions. Each race must be taken separately. Users would know how the muscles, bones, and organs work, and where they are located. 
 
  
 
Zero-G Operations  
 
Zero-G Operations  
 
This is the ability to handle yourself in a free-fall or zero-G environment.
 
This is the ability to handle yourself in a free-fall or zero-G environment.
  
 
 
 
  
 
There are even more elite troops within the Maquis Marines for special missions. These troops are even better trained for their missions, which would often be covert in nature. Specialties within the Maquis Marines include: Demolitions Technician, Underwater Specialist, Anbo-Jytsu Instructor, Computer Specialist, Communications Technician, Cryptographer, Insertion/Extraction Specialist, etc. The existence of some teams are limited to a "need-to-know" basis.  
 
There are even more elite troops within the Maquis Marines for special missions. These troops are even better trained for their missions, which would often be covert in nature. Specialties within the Maquis Marines include: Demolitions Technician, Underwater Specialist, Anbo-Jytsu Instructor, Computer Specialist, Communications Technician, Cryptographer, Insertion/Extraction Specialist, etc. The existence of some teams are limited to a "need-to-know" basis.  
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Additionally, Maquis Marines who are NCO's or Officers receive advanced training in the following areas: NCO's are your career sergeants. They provide training and leadership to the Privates, Specialists, and Technicians in Maquis Academy. Officers are the real leaders - the power behind the power. All Maquis Marines can expect to go on missions at any time. There are no distinctions due to rank on missions, except for the usual chain of command. Privates with specialized training may be placed on teams with officers, and officers with NCO's, etc. Maquis picks the best men for the job ahead.   
 
Additionally, Maquis Marines who are NCO's or Officers receive advanced training in the following areas: NCO's are your career sergeants. They provide training and leadership to the Privates, Specialists, and Technicians in Maquis Academy. Officers are the real leaders - the power behind the power. All Maquis Marines can expect to go on missions at any time. There are no distinctions due to rank on missions, except for the usual chain of command. Privates with specialized training may be placed on teams with officers, and officers with NCO's, etc. Maquis picks the best men for the job ahead.   
  
NCO's
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MFFMC Advanced Training
 
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Administration 
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+
Leadership 
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+
Tactics: Small Units 
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+
Officers
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+
Administration 
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Diplomacy 
+
 
+
Leadership 
+
 
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Orienteering 
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Tactics: Small Units 
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MFIFMC Advanced Training
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There are special schools within the Maquis Marine Corps which confer additional advanced training.  
 
There are special schools within the Maquis Marine Corps which confer additional advanced training.  
 
    
 
    
 
MFIMC Advanced Special Operations School (ASOS)
 
This school includes advanced training in the following areas: 
 
 
Advanced Phaser Handling 
 
 
Advanced Unarmed Combat 
 
 
Camouflage 
 
 
Communications
 
 
Demolitions 
 
 
First Aid 
 
 
Fire Support
 
 
Forward Observer 
 
 
Gunner: Phaser Cannon 
 
 
Guns: Infantry Anti-Vehicle 
 
 
Guns: Photon Grenade Launcher 
 
 
Interrogation 
 
 
Insertion/Extraction
 
 
Navigation 
 
 
Orienteering 
 
 
Parachuting 
 
 
Reconnaissance
 
 
Scuba 
 
 
Sketching, Photography, Holography
 
 
Small Weapons Combat 
 
 
Swimming 
 
 
Tactics: Small Units 
 
 
Thruster Suit Ops. 
 
 
Vacuum Suit Ops. 
 
 
  
 
There are also specialties within the MOS school. One such specialty is Scout/Sniper Training. This training teaches advanced reconnaissance, survival, and phaser handling. Those who leave this facility, have the ability to be dropped on a hostile planet in a group of two to four marines, find their target, eliminate their target, and return. The missions usually include intelligence gathering and reconnaissance as well.  
 
There are also specialties within the MOS school. One such specialty is Scout/Sniper Training. This training teaches advanced reconnaissance, survival, and phaser handling. Those who leave this facility, have the ability to be dropped on a hostile planet in a group of two to four marines, find their target, eliminate their target, and return. The missions usually include intelligence gathering and reconnaissance as well.  
  Becoming a Marine & Marine Education
 
 
 
 
 
General Studies
 
 
All Cadets are required to take a core set of courses used to teach a number of skills. All Cadets are required to take these courses, regardless of their fields of study. If any of these courses are in a cadet's Major or Minor field of study, the higher requirement takes precedence. 
 
 
The skills obtained from these core courses are as follows:
 
 
Administration 
 
 
Weapons: Phasers 
 
 
Unarmed Combat (or specialized unarmed combat type) 
 
 
Computer Operation 
 
 
Computer Programming 
 
 
Electronics Operations: Sensors 
 
 
Electronics Operations: Transporters 
 
 
First Aid 
 
 
History: Federation 
 
 
Language: (Federation Standard) 
 
 
Language: (any non-native) 
 
 
Law: Federation 
 
 
Mathematics 
 
 
Physics 
 
 
Pilot: Shuttlecraft 
 
 
Maquis Protocol 
 
 
Vacc Suit Operations 
 
 
Xenobiology: General 
 
 
Xenology: General 
 
 
Zero-G Operations 
 
 
 
The fields to Major and Minor in are:
 
 
Communications 
 
 
Counseling 
 
 
Engineering 
 
 
Helm/Navigation 
 
 
Intelligence 
 
 
Judge Advocate General 
 
 
Marines (Trained at Maquis Marine Academy) 
 
 
Medicine 
 
 
Operations 
 
 
Science 
 
 
Security 
 
 
At the end of the second year of Academy training, Cadets should choose a Major and Minor course of study from the above list. Following is the list of the skills taught within each field.
 
 
 
Communication
 
 
Communications Majors provide both audio and video communications with personnel on ship and on planets, and provide an interface with Maquis Command through the subspace radio on board. 
 
 
Generally, Cadets who Major in Communications will Minor in Security. Those Cadets are working towards becoming Tactical Officers on board a Starship. Some Cadets interested in Command may also Minor in Helm/Navigation. Those Cadets will also want to attend Command School. 
 
 
Training includes:
 
 
Diplomacy 
 
 
Electronics Operations: Communications 
 
 
Electronics Operations: Security 
 
 
Electronics: Communications 
 
 
Electronics: Computers 
 
 
Electronics: Sensors 
 
 
General Services: (specialty) 
 
 
Language: Federation Standard 
 
 
Language: (Non-Native) 
 
 
Psychology: (Terran) 
 
 
Maquis Protocol 
 
 
Xenobiology: General 
 
 
Xenology: General 
 
 
Xenology: (specialty) 
 
 
 
Counselling
 
 
Counselors act as general overseers of the crew's mental well- being. They give advice and guidance for personal problems that crewmembers may have. If necessary, they can provide psychiatric and psychological treatment and care. Counselors can also refer clients to other medical personnel for more conventional treatments. They work closely with the Chief Medical Officer. They may have several more Language, Psychology, and Xenology skills than the requirements below. Counselors do not have to choose a Minor. 
 
 
Training includes:
 
 
Diagnosis: (Terran) 
 
 
Diagnosis: (native or non-Terran) 
 
 
Diagnosis: (non-native -and- non-Terran) 
 
 
Diplomacy 
 
 
Electronics Operations: Life Support 
 
 
Electronics Operations: Medical 
 
 
Language: (non-native) 
 
 
Physiology: (Terran) 
 
 
Physiology: (native or non-Terran) 
 
 
Psychology: (Terran) 
 
 
Psychology: (native or non-Terran) 
 
 
Psychology: (non-native -and- non-Terran) 
 
 
Xenobiology: General 
 
 
Xenology: General 
 
 
Xenology: (non-native) 
 
 
Xenophysiology (non-native -and- non-Terran) 
 
 
 
Engineering
 
 
Engineering personnel provide the necessary repair and upkeep of equipment aboard ship. It is suggested that prospective Engineers select one (or more) Engineering skills to specialize in. 
 
 
Note that Maquis Engineers, at first, are primarily concerned with the various electronics systems throughout the ship. This is due to the Federation's heavy use of electronic equipment for almost every function. The only non-electronic equipment aboard most ships are the Warp drives and Impulse engines. However, Engineers can specialize in any Engineering or Mechanic field, because Maquis encourages research and development of newer and better systems. 
 
 
Cadets Majoring in Engineering usually take Helm /Navigation as their Minor. Some smaller ships may use the Engineer as a back-up commander. Those Engineers may Minor in Operations, and will want to go to Command School. 
 
 
Training includes:
 
 
Armoury: Phasers 
 
 
Armoury: Photon Torpedoes 
 
 
Armoury: Starship Phasers 
 
 
Electronics: Communications 
 
 
Electronics: Computers 
 
 
Electronics: Deflector Shields 
 
 
Electronics: Life Support 
 
 
Electronics: (specialty) 
 
 
Electronics: Sensors 
 
 
Electronics: Transporters 
 
 
Engineer: (specialty) 
 
 
Engineer: Impulse Drives 
 
 
Engineer: Warp Drives 
 
 
Mechanic: (specialty) 
 
 
Mechanic: Impulse Drives 
 
 
Mechanic: Warp Drives 
 
 
Subspace Mechanics 
 
 
 
Helm & Navigation
 
 
Helm and Navigation personnel provide the ship with pilots and co-pilots. They also provide the ship with experienced Shuttlecraft and Runabout pilots and co-pilots. 
 
 
Generally, Cadets who Major in Helm/Navigation are Cadets who eventually wish to become Commanders themselves. Those cadets will also wish to attend Command School. 
 
 
Appropriate Minors include Communications, Operations, and Engineering. 
 
 
Training includes:
 
 
Astronomy 
 
 
Astrogation: Warp Drive 
 
 
Astrophysics 
 
 
Electronics Operations: Communications 
 
 
Electronics Operations: Deflector Shields 
 
 
Electronics Operations: Photon Torpedoes 
 
 
Electronics Operations: Starship Phasers 
 
 
Electronics: Computers 
 
 
Electronics: Deflectors 
 
 
Gunner: Photon Torpedoes 
 
 
Gunner: Starship Phasers 
 
 
Leadership 
 
 
Pilot: Runabout 
 
 
Pilot: Starship 
 
 
Strategy: Space 
 
 
Subspace Mechanics 
 
 
Tactics: Space 
 
 
 
Intelligence
 
 
This is the major for Cadets that wish to join the Maquis Intelligence Service (MIS/SSD/SOC). Intelligence Cadets study a program which will prepare them for a variety of positions within MIS/SSD/SOC including field operations, intelligence analysis, SIGINT collection, and many others. Cadets are encouraged to choose a government or organization as a specialty to study during their time at the Academy. Some examples include the Cardassian Union, the Dominion and the Borg. 
 
 
Intelligence Cadets usually take courses in Communications, Operations or Security , but any other division can be taken as a Minor. 
 
 
Training includes:
 
 
Cryptanalysis 
 
 
Electronics Operations: Communications 
 
 
Electronics Operations: Security Systems 
 
 
Electronics: Communications 
 
 
Electronics: Sensors 
 
 
Intelligence Analysis 
 
 
Interrogation 
 
 
Language: (specialty) 
 
 
Pilot: Runabout 
 
 
Psychology: (specialty) 
 
 
SIGINT Collection/Jamming 
 
 
Maquis Protocol 
 
 
Strategy: Space 
 
 
Survival: (specialty) 
 
 
Tactics: Small Units 
 
 
Unarmed Combat 
 
 
Weapons: Phaser 
 
 
Xenology: (specialty) 
 
 
 
Judge Advocate General
 
 
This Major is for cadets who wish to join the Maquis Judge Advocate General's Corps. The fleet's JAGs are responsible for the investigation, prosecution, and defense of the men and women enlisted in Maquis. In addition, they practice interplanetary, operation, labor, contract, environmental, tort, and administrative law. In addition, Maquis Judge Advocates assist in the development and ratification of treaties and act as legal advisors to members of the admiralty. Each JAG officer is responsible for a certain group of individuals, or sphere of influence, in Maquis. 
 
 
Each cadet will obtain an interplanetary law degree during their time in the Academy. Maquis Judge Advocates uphold and protect the rights of Maquis personnel and the virtues of the Federation and Maquis Charters. Newly commissioned judge advocates receive immediate responsibility in handling significant legal issues. They encounter a diversified, challenging and rewarding law practice stationed throughout the Federation. 
 
 
Cadets Majoring in JAG usually take Operations as their Minor. 
 
 
Training includes:
 
 
Administration 
 
 
Diplomacy 
 
 
History: Federation 
 
 
Law: Federation: (general) 
 
 
Law: Federation: Administrative 
 
 
Law: Federation: Claims 
 
 
Law: Federation: Contracts 
 
 
Law: Federation: Criminal 
 
 
Law: Federation: Interplanetary 
 
 
Law: Federation: Operational 
 
 
Law: (non-Federation) 
 
 
Language: (non-native) 
 
 
Psychology: (Terran) 
 
 
Psychology: (native or non-Terran) 
 
 
Maquis Protocol 
 
 
Xenology: General 
 
 
Xenology: (non-native) 
 
 
 
Medicine
 
 
Medical personnel provide day-to-day medical care to the people aboard ship, and treat injuries just like any other doctor. 
 
 
Medical Cadets do not usually Minor in any other field, but are required to take four elective skills, which may be any science or medical skill. More than two specialization fields are encouraged by Maquis, but not required. Ship's Doctors should consider taking at least one Medicine: (other race) skill for most of the races that they would normally come in contact with during normal ship's operations. Each racial skill must be learned separately. 
 
 
Medical Cadets have generally completed medical studies on their respective homeworlds, and thus generally start their Academy training at age 25. They go through a different type of training program than do any other type of Cadet. The Academy medical training lasts eight years, but does not include an internship. 
 
 
Training includes:
 
 
Biology (or Xenobiology: (specialty)) 
 
 
Biochemistry (or Xenobiochemistry: (specialty)) 
 
 
Diagnosis: (Terran) 
 
 
Diagnosis: (native or non-Terran) 
 
 
Diagnosis: (non-native -and- non-Terran) 
 
 
Diplomacy 
 
 
Electronics Operations: Life Support 
 
 
Electronics Operations: Medical 
 
 
Electronics Operations: Sensors 
 
 
Physician: (Terran) 
 
 
Physician: (native or non-Terran) 
 
 
Physician: (non-native -and- non-Terran) 
 
 
Physiology: (Terran) 
 
 
Physiology: (native or non-Terran) 
 
 
Psychology: (Terran) 
 
 
Psychology: (native or non-Terran) 
 
 
Psychology: (non-native -and- non-Terran) 
 
 
Xenophysiology: (non-native -and- non-Terran) 
 
 
 
Operations
 
 
This is the Major for Cadets who wish to pursue advancement in the command line fields of Maquis. 
 
 
Operations Majors provide an interface between the day-to-day normal activities of the crew on board ship and the command personnel. Operations personnel study a program designed to give them a working knowledge of all other divisions in Maquis. Ops Officers are frequently trained to become commanders themselves. The Ops Cadet usually takes courses in both Communications and Helm/Navigation, but can take any other division as a Minor. 
 
 
Training includes:
 
 
Administration 
 
 
Astrogation: Warp Drive 
 
 
Astrophysics 
 
 
Electronics Operations: Communications 
 
 
Electronics Operations: Photon Torpedoes 
 
 
Electronics Operations: Starship Phasers 
 
 
Electronics Operations: Security Systems 
 
 
Electronics: Communications 
 
 
Electronics: Computers 
 
 
Electronics: Sensors 
 
 
Gunner: Photon Torpedoes 
 
 
Gunner: Starship Phasers 
 
 
Pilot: Runabout 
 
 
Pilot: Starship 
 
 
Strategy: Space 
 
 
Tactics: Small Units 
 
 
Tactics: Space 
 
 
 
Sciences
 
 
Science personnel provide the investigative research for ships and transmit that information back to Maquis Command. Science personnel are also useful on landing parties and at Starbases. 
 
 
Maquis requires the Sciences Cadet to study at least two additional specializations. They may be from any science field, though they are usually non-Medical. If Sciences is chosen as a Minor, no specializations are needed. 
 
 
Note that in the Trek era, "Sciences" are not limited merely to the so-called "hard" sciences. Social sciences are also considered important by Maquis. Good examples of this kind of science officer in action are in the TOS episode "Who Mourns For Adonis", where we saw Carolyn Palamas acting as the "Archaeology & Anthropology" officer in the landing party. Another example was Marla McGivers, the Ship's Historian (and Khan's intended) from "Space Seed". Within these rather broad limitations, any science skills can be chosen for fields of specialization. 
 
 
Training includes:
 
 
Astronomy 
 
 
Astrophysics 
 
 
Biology 
 
 
Biochemistry (or Xenobiochemistry: (specialty)) 
 
 
Botany (or Xenobotany: (specialty)) 
 
 
Chemistry 
 
 
Comparative Archaeology: (race) 
 
 
Ecology (or Xenoecology: (specialty)) 
 
 
Genetics (or Xenogenetics: (specialty)) 
 
 
Geology 
 
 
Physics 
 
 
Physiology: (Terran) 
 
 
Physiology: (specialty) 
 
 
Subspace Mechanics 
 
 
Xenobiology: General 
 
 
Xenology: General 
 
 
Zoology (or Xenology: (specialty)
 
 
 
Security
 
 
Security forces provide basic police duties on ship, as well as protective duties to landing parties. Some Security personnel will take additional training as Maquis Marines. 
 
 
The Normal Minor field for Security is Communications. The Security Officer (also called the Tactical Officer) is usually expected to operate the ship's communications systems. 
 
 
Training includes:
 
 
Weapons: Phaser 
 
 
Unarmed Combat 
 
 
Diplomacy 
 
 
Electronics Operations: Phaser Cannons 
 
 
Electronics Operations: Security Systems 
 
 
Gunner: Phaser Cannon 
 
 
Federation Martial Arts: (Anbo-Jytsu) 
 
 
Vehicle training 
 
 
Small weapons combat 
 
 
Psychology: (Terran) 
 
 
Survival: (choose) 
 
 
Tactics 
 
 
Tactics: Small Units 
 
 
  
 
Cadet Cruise  
 
Cadet Cruise  
  
After completing classwork at the Academy, Cadets are usually sent on a one-year cruise in space, where their performance is evaluated by officers in the field. During that cruise, the officer-in-training carries the rank of Cadet (Cdt) or Officer Cadet (OCdt) for the Marines. This rank is considered to be one below Ensign, but still an officer's grade and rank. Sometimes, due to extremely good performance of duties, a Cadet will be promoted to Acting Ensign (with an increase in pay and rank) in the field.  
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After completing classwork at the Academy, Cadets are usually sent on a one-year cruise in space, where their performance is evaluated by officers in the field. During that cruise, the officer-in-training carries the rank of Cadet (Cdt) or Officer Cadet (OCdt) for the Marines. This rank is considered to be one below Ensign, but still an officer's grade and rank. Sometimes, due to extremely good performance of duties, a Cadet will be promoted to Acting Ensign (with an increase in pay and rank) in the field. Non-Commissioned Personnel<br>
 
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Non-Commissioned personnel (NCP) join Maquis for a career, but do not aspire to achieve commissioned rank. They fill the jobs of the day-to-day operations of the ship. They usually join Maquis at age 18 and go through a shorter education than Cadets. They may choose a career in one of these fields: Engineering, Science, Security, or Services.<br>
 
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Cadet Cruise Assignments may include:
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Special Assignment 
+
 
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Starship Division 
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Exploration Division 
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Military Division 
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Colonization Division 
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Marines Division 
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Starbase Division 
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Command School
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Cadets who want to become Department Heads or Top Command personnel are usually required to attend Command School for two years following their Cadet Cruise. At Command School, they will obtain the following skills important for holding positions of responsibility and authority over other officers.
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Department Heads are defined as the persons holding the following positions:
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Chief Engineer 
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Chief Medical Officer 
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Tactical Officer 
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Chief Science Officer 
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Chief of Conn 
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Top Command personnel are:
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Captain 
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First Officer 
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Chief of Operations 
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Training includes:
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Administration 
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Astrogation: Warp Drive 
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Computer Operations 
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Computer Programming 
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Diplomacy 
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Electronics Operations: Sensors 
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General Services: (specialty) 
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History: Federation 
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Law: Federation 
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Leadership 
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Psychology: (non-native -and- non-Terran) 
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Strategy: Space 
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Tactics: Small Units 
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Tactics: Space 
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Teaching 
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Xenology: (Romulan or Borg) 
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Non-Commissioned Personnel  
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Non-Commissioned personnel (NCP) join Maquis for a career, but do not aspire to achieve commissioned rank. They fill the jobs of the day-to-day operations of the ship. They usually join Maquis at age 18 and go through a shorter education than Cadets. They may choose a career in one of these fields: Engineering, Science, Security, or Services.  
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Skills
 
Skills

Revision as of 01:11, 12 January 2006

     Mfmc logo-2.jpg

Maquis Forces International's Marine Corps
Marine Schools and Training

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"Don't you forget that you're First Marines! Not all the communists in Hell can overrun you!"
Col. Lewis B. "Chesty" Puller, USMC rallying his First Marine Regiment near Chosin Reservoir, Korea, December 1950

"Marines die, that's what we're here for. But the Marine Corps lives forever. And that means YOU live forever, maggots."
The mythical GNYSGT. Hartman; portrayed by GNYSGT. R. Lee Ermey, a former US Marine Corps Drill Instructor using his own choice of words in the movie Full Metal Jacket, 1987

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Home-Index Marine Gear General Orders of the Corps Mission Statement MFIMC- MOS Programs Marine Ranks and Awards
Marine Transport-Ships MarineTransport-Other MFMC Staff Marine Uniform Regs Marine Units Marine College
Marine Chain of Command Marine Links of Interest Marine Aerospace MEKK
Mechanized Marine Artillery
Corps History
& Traditions
Academy Training and Courses- Marine Corps
Marine Corps training is largely similar to the rest of Maquis Forces International Member Training. Officers are graduated from Maquis Academy or ROTC or given commission based on their service in other militaries. Enlisted personnel attend training centers throughout the MFI. When a MFI Cadet picks the Marine track, they commit themselves to even more intense ongoing physical, survival, defensive and infantry operations training. This is particularly evident in the final year. Fort Detroit, the MNAS-01 (Maquis Naval Aerospace Aviation Starbase) is the official Marine Corps HQ and home to the Marine Schools. Picked as a reminder of what has been positive and negative about Marine Corps in the past, Fort Detroit is where Marines attend Marine Advanced Tactical for a 3 month post Academy period. Besides going to Fort Detroit and the Maquis Academy for final training and continuing education, many go for the opportunity to enter their names in the MFMC Hall of Honor.

Officers transferring into the Marines must also go through the three month training, either at MATS, at a Marine training center, or through holo-training when need arises.

The Maquis Marine School at the MFI Academy, located in the Badlands near Maquis HQ, is similar to MFI Fleet training but specializing only in combat training for the Maquis Marines Corps. Twenty-fourth century technology, and particularly Holodeck technology, have made it possible to give rank-and-file soldiers the kind of intensive military training that was the sole preserve of special forces units a mere four centuries before. Maquis Marines are exceptionally well trained and capable, even by Maquis standards. They are meant to operate primarily on planetary surfaces, both land and water, but are also trained to participate in space-based operations as well. Their skills reflect the fact that they frequently have to operate in a long-range reconnaissance fashion, often with little or no support from Maquis Naval Forces.

Unlike Naval personnel, Maquis Marines must meet exacting physical criteria. They are particularly expected to display above-average intelligence along with exceptional endurance and coordination.

Including MATS, there are several post Academy schools, with terms of up to one year. These train individuals above and beyond their basic and advanced training. Though there are other schools, the primary ones are:

Marine Advanced Tactical Schools (MATS)
At this school Marine Officers and Non-Coms are given extra tactical training, as well as personal skills to increase their versatility in combat.( skills in Intelligence Gathering, Insertion/Extraction, Entry and Stealth, Torture Resistance and Survival, are just examples.)

All Marine Officers, after graduating Maquis Academy, attend a short termprogram, to finish their preparation for the rigors of wearing the olive drab. Select individuals are invited back for terms ranging from six months to a full year at the invitation of MATS instructors.While it is not uncommon for MFI operatives to train at MATS, members of all of Maquis Branches can attend MATS for specific course work.

Rumors holding that the MATS is a front for Maquis Intelligence, and engages in some questionable training practices are just that, rumors. Really, trust us on this. And tell us who told you this rumour.

Marine Occupational Specialty Schools (MOS)
These are the schools where Marines are trained for their specific MOS duties, such as Rifleman, FO/Sapper, Sniper, and so on. These are also where members of the special squads listed under Commando on the "Job Descriptions..." page receive their training. Attendance of certain schools can lead to a career long assignment.

It is in the MOS schools that Marine Medical and Engineering branch personnel receive the training to become Corpsmen and Combat Engineers. All Enlisted personnel attend MOS schools after basic training, although Officers sometimes do when the need warrants.

Marine Musical Conservatory
One of the most prestigious musical institutions, military or civilian, in the galaxy, the MMC is the home of the MFIMC Brass Band, and provides schooling to offering training civilians as well as Maquis Personnel of all branches.. It is one of the Corps greatest means of civilian outreach, and one of our greatest prides.

To allow the MFMC to fulfill it's mission of goodwill and scholarship, the MMC has been be assigned two new production Roger Young Class frigates captured from the SFIMC.

The MFS Elgar and The MFS Beethoven have been in service since mid 2735, demonstrating Maquis's commitment to the cultural enrichment of the galaxy.

It should be noted that MFMC Brass tend to be in extraordinary physical condition, and are more than able to defend themselves from any with a distaste for band members or music.

The Sonic Laboratory at the MMC, besides it's advances in recording and vast musical library, is also part of the Universal Translator technology network. Any rumors that the Sonic Labs have perfected the bagpipe as a sonic disruptor are untrue, though the MFMC is justly proud of it's Pipe and Drum Bands.

Again, while the overwhelming majority of the MFMC Brass are Marines, membership of both the MMC and the Brass are open to all members of Maquis and even civilians based on merit.

Ambassadorial Duties School
Situated near the Maquis Firing Range on Chin'Toka IV, the Ambassadorial Duties School offers rapid linguistic and cultural training for Marine staff assigned to Embassy duty with other fangroups.


Vulcan Science Academy Extension School
The majority of Military Occupational Training for Field Engineers and Signal Corpsmen, takes place at the VSA Extension School, which has facilities both at the Vulcan Science Academy and the Vulcan Division HQ. The VSAES also offers remedial and advanced training for Marine Officers prior to specific missions.

The Maquis Marine Academy is extremely strict and much more militaristic than the Maquis Academy. While the Maquis navy tends to maintain order in a loose but firm manner, some have called the Marine Corps' management technique stringent or even harsh. Quite simply, Marine commanders do not tolerate anything less than the absolute best in their men, knowing that to do so would risk the lives of others. There is little room for error in such a dangerous and important field.

Maquis Marines are given training in the following areas:

Beam Weapons: Hand
This is the ability to operate standard hand-held weaponry

Computer Operations Computers are used to analyze data for nearly all purposes. Computer Operations includes some types of operation of Tricorders and all PADD use.

Gunner: Phaser Cannons Covers aiming and firing the Phaser Cannons used for heavy Phaser bombardment when pinpoint ground accuracy is required. Phaser Cannons can be mounted on a stable chassis to increase accuracy, or in cyberslave mounts, or on mobile platforms such as ground vehicles.


Gunner: Photon Torpedoes Covers aiming and firing the Photon Torpedo systems found on most Federation Starships. Photon Torpedoes are autonomous seeking weapons (Guided Missiles).


History: MaquisKnowledge of the history of the United Federation of Planets. This includes significant dates, periods, and events in the development of the MFI, as well as its military history.


History: (specialty) Specializations in History: (Planet/Race) are taken by people interested in the history of a specific planet and/or race.


Language Covers terrestrial and alien languages. It can be extended to include ancient and written languages, or languages that are so non-human so as to not even be sound based, such as flashing lights, waving tentacles, etc. The communicator must use mechanical devices to convey or receive that type of info. Even with the use of the Universal Translator, some people will still be fascinated by languages. Each individual language is a separate skill. Maquis personnel are required to learn Federation Standard, if it is not their native language. This language has become a popular second language among Federation members, and many non-Federation races as well. Examples include: Klingon, Tellarite, Andorian, Bynar, and others.


Law: Maquis Rules and regulations of the MFI, including the non-interference directive (Prime Directive), and regulations of MFI. Includes some basic knowledge of the laws of most MFI member planets and cultures.


Physician: (race) This is the ability to diagnose and treat all manner of medical ailments, from simple first aid, all the way up to complete neurosurgery. Physician skill also includes the ability to properly use Medical Tricorders.


Pilot: Atmosphere Craft The ability to pilot modern Federation aircraft. Each type of Atmospheric craft must be taken separately.


Pilot: Runabout Covers operation of the standard Federation Runabout. It is (sort of) a cross between the best features of a Shuttlecraft and a Starship. It is fairly small, but it has small Warp Drive engines making it capable of limited interstellar travel. Otherwise, this skill operates just as the Pilot: Starship skill found elsewhere.


Pilot: Shuttlecraft Covers operation of the standard Federation Shuttlecraft. A Shuttlecraft in very limited usage (and still somewhat experimental in nature) is the Aquashuttle, a Shuttlecraft capable of both underwater as well as atmospheric and extraterrestrial operations. A pilot may choose to specialize in Aquashuttle operations.


Pilot: Starship Skill with the controls for the Warp and Impulse engines that drive and steer a Starship, plus all other helm and navigation controls. This skill also includes knowledge of both standard and non-standard orbits and how to establish them, plus evasive maneuvers, battle maneuvers, etc. In Starship combat, this skill can be used to reduce the amount of stress placed on the engines or superstructure by rapid maneuvers in combat.


Planetology Overall study of alien worlds and planetary conditions - geological, meterological, climatic, atmospheric, hydrographic, and ecologic - of one general planetary type. Pick one specialty.


Administration

Armory: Beam Handguns Covers design, construction, repair, modifications, and maintenance of all small hand-held weapons such as the Phaser Type I and Phaser Type II, III and IV

Armory: Phaser Cannons Covers design, construction, repair, modifications, and maintenance of Phaser Cannons, which are used for point defense around a Starship, as well as the transportable models used for ground attack support. There are two types of Phaser Cannons, Light and Heavy. Both are covered by this skill.

Armory: Photon Torpedoes Covers design, construction, repair, modifications, and maintenance of the ship's Photon Torpedo systems. Maquis Protocol This is the skill used to understand the workings of the Maquis military, its ranks and their meanings and positions, and its own regulations (which are in addition to the regulations of the MFI). It allows you to interact better with other members of Maquis.

Tactics: Small Units Covers knowledge of military and/or police tactics used in small skirmishes or commando actions, as well as leading or repelling boarding parties. It is useful for security personnel, or anyone commanding a landing party in a known hostile area. Successful use of this skill during battles will sometimes allow you to perceive information about the enemy's immediate plans.

Tactics: Space Covers knowledge and experience in commanding a Starship in battle. Those choosing to develop these skills can be assumed to be familiar with the great space battles throughout Federation history, and have probably spent many hours in simulation runs recreating those battles and others, even if they have never participated in a real space battle as commander of any Federation Starship. Proper use of this skill will help you deduce in advance enemy military plans. There are separate skills for both Strategy: Space and Tactics: Space. Strategy is for figuring out the plans of the enemy, and Tactics is for planning your own movements. The Space specialization gives students the ability to plot plans in three

Thruster Suit Operations Covers knowledge of the functions of the Federation Thruster Suit. The Thruster Suit includes a Vac Suit with its normal components. It has a self-powered thruster unit which allows for emergency gateways from the ship or transfers from one ship to another. The design of these suits has been changed since their introduction. They now include more maneuvering thrusters in addition to the main thruster unit. The old-style Thruster Suit had a discardable thruster unit.

Vacuum Suit Operation Covers knowledge of the operations of the standard Federation Vacc Suit, often called an Environmental Suit. The Vacc Suit is used by Maquis personnel to work in hostile environments.


MFIMC Survival, Evasion, Resistance and Escape School (SERE) Survival: Asteroid/Moons - Class I Survival: Adaptable Planets - Class K Survival: Terrestrial Planets - Class M Survival: Pelagic (Water) Planets - Class N Both Maquis Academy and Maquis Marine Academy include survival training in it's basic training regime. SERE goes beyond this training, and addresses issues encountered by marines on specific missions and operations. SERE includes more advanced survival with the inclusion of advanced courses in escape for POWs (including how to bypass security systems, stealth, etc) and resistance training for interrogations and manipulations (including advanced training in psychology, xenology, etc.). Additional training in languages and xenology is available as well.

Xenology: General The general cultural study of all alien cultures native to the Federation, and those life-forms that the Federation has had contact with. This provides a basic understanding of cultures of all those races, and is used as a prerequisite for further study of individual races by Maquis Academy.

Xenology: (specialty) (prerequisites: Xenology: General) The cultural study of a specific alien race. You must choose a specialty from any known races. This provides thorough knowledge of all the alien life-forms of that race, including the race itself. Note that this means Andorians (for instance) must take Terran as a specialization. You must take Xenology: General to take these specializations.

Zero-G Operations This is the ability to handle yourself in a free-fall or zero-G environment.


There are even more elite troops within the Maquis Marines for special missions. These troops are even better trained for their missions, which would often be covert in nature. Specialties within the Maquis Marines include: Demolitions Technician, Underwater Specialist, Anbo-Jytsu Instructor, Computer Specialist, Communications Technician, Cryptographer, Insertion/Extraction Specialist, etc. The existence of some teams are limited to a "need-to-know" basis.

Additionally, Maquis Marines who are NCO's or Officers receive advanced training in the following areas: NCO's are your career sergeants. They provide training and leadership to the Privates, Specialists, and Technicians in Maquis Academy. Officers are the real leaders - the power behind the power. All Maquis Marines can expect to go on missions at any time. There are no distinctions due to rank on missions, except for the usual chain of command. Privates with specialized training may be placed on teams with officers, and officers with NCO's, etc. Maquis picks the best men for the job ahead.

MFFMC Advanced Training There are special schools within the Maquis Marine Corps which confer additional advanced training.


There are also specialties within the MOS school. One such specialty is Scout/Sniper Training. This training teaches advanced reconnaissance, survival, and phaser handling. Those who leave this facility, have the ability to be dropped on a hostile planet in a group of two to four marines, find their target, eliminate their target, and return. The missions usually include intelligence gathering and reconnaissance as well.

Cadet Cruise

After completing classwork at the Academy, Cadets are usually sent on a one-year cruise in space, where their performance is evaluated by officers in the field. During that cruise, the officer-in-training carries the rank of Cadet (Cdt) or Officer Cadet (OCdt) for the Marines. This rank is considered to be one below Ensign, but still an officer's grade and rank. Sometimes, due to extremely good performance of duties, a Cadet will be promoted to Acting Ensign (with an increase in pay and rank) in the field. Non-Commissioned Personnel
Non-Commissioned personnel (NCP) join Maquis for a career, but do not aspire to achieve commissioned rank. They fill the jobs of the day-to-day operations of the ship. They usually join Maquis at age 18 and go through a shorter education than Cadets. They may choose a career in one of these fields: Engineering, Science, Security, or Services.

Skills

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