Cell:MFS Corsaire/310thMAG

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====Small Arms====
 
====Small Arms====
 
====Heavy Weapons====
 
====Heavy Weapons====
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=====TFL-16 Isomagnetic Disintegrator =====
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Primarily an anti-armor weapon, the TFL-16 is a heavy energy weapon that uses a focused blast of zero point energy to obliterate its target. Mounted on the shoulder, and resembling the "bazooka" of early 20th century Earth, the ID is a devastating weapon. Upon gaining a target lock upon an enemy vehicle, the ID's mini-computer calculates the proper firing angle, taking into account speed, direction, and gravitational fields in order to maximize the chance of complete vehicle destruction.
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When fired, the ID taps into the zero point domain and extracts a portion of energy, containing it within a magnetic shell. A subspace accelerator then rockets the ZPE bolt down the firing tube and upon the target.
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If the computer has calculated the proper firing angle, the ZPE bolt should impact the target and disintegrate it from the continuum, resulting in a white hot flash followed by a thunderclap as air pushed out by the massive energy release rushes back to fill the gap of where the target once was. The ID can, however, be used as an area effect weapon if such results are desired.
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The user inputs the desired area of destruction (limited to 50 square meters for safety reasons), and fires. Enough ZPE energy is extracted to disintegrate anything within the given area, usually carving a meter down into the planet's surface at the same time.
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===MR-65 Projectile Launcher ===
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Direct weapons are all well and good, but sometimes a target needs to be hit with something a little more basic. For that reason, the MR-65a is in use by the Marine Corps to hit a target with a wide variety of indirect ordnance: concussion, photon, and plasma grenades. Smoke canisters, paralyzing agents, or targeting beacons are also some of the ordnance that might be found in the MR-65's six round magazine.
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A basic weapon, the MR-65 has a limited targeting computer which computes the proper firing angle and power for the proper trajectory upon a chosen target. The user then simply aligns the MR-65's cross hairs into the proper position on the readout, and pulls the trigger. A magnetic accelerator lobs or rockets the ordinance to the given location, depending on the user's field of view. The MR-65a has an approximate range of 2,000 meters, depending on the ordnance used and can be used free-standing on its own supports or mounted, depending on the terrain.
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In addition, a smaller, lighter version of the MR-65 platform (the MR-65b) can be mounted underneath the M2-43 rifles used by fire team leaders. This version has a shorter range than the MR-65a and is aimed and fired manually. As a result, constructing and maintaining them is quite simple and at any given time, Hornet might have as many as 25 or more MR-65bs aboard for ground use. Finally, a pintle-mount can be constructed to allow the MR-65a or MR-65b to be vehicle mounted. The MR-65a is obviously preferred due to the integrated guidance system
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====Standard Gear====
 
====Standard Gear====

Revision as of 20:49, 25 June 2012

Yellow-bar.gif
Mfmc logo-2.jpg
Yellow-alert.gif
1st MARDIV MFMC.jpg
Yellow-bar.gif
310th Marine Assault Group Threat Alert


Contents

310th History

Streamer Barkon IV 2382.JPG

Barkon IV Disaster
Battle for Gordon

Organization

Command Staff

1 - Marine Assault Group Commander
1 - Battalion Commander
1 - Sergeant Major
3 - Company Commanders
3 - First Sergeants
9 - Platoon Leaders
9 - Platoon Sergeants
36 - Squad Leaders
72 - Team Leaders

Units

1st Battalion / 310th MAG
Alpha Company
-1st Platoon
-2nd Platoon
-3rd Platoon

Bravo Company
-1st Platoon
-2nd Platoon
-3rd Platoon

Charlie Company
-1st Platoon
-2nd Platoon
-3rd Platoon

Training/Tactics

Hand-to-Hand

MFS Corsaire Savate Training I
MFS Corsaire Savate Training II
MFS Corsaire Savate Training III

Weapons/Gear

Small Arms

Heavy Weapons

TFL-16 Isomagnetic Disintegrator

Primarily an anti-armor weapon, the TFL-16 is a heavy energy weapon that uses a focused blast of zero point energy to obliterate its target. Mounted on the shoulder, and resembling the "bazooka" of early 20th century Earth, the ID is a devastating weapon. Upon gaining a target lock upon an enemy vehicle, the ID's mini-computer calculates the proper firing angle, taking into account speed, direction, and gravitational fields in order to maximize the chance of complete vehicle destruction.

When fired, the ID taps into the zero point domain and extracts a portion of energy, containing it within a magnetic shell. A subspace accelerator then rockets the ZPE bolt down the firing tube and upon the target.

If the computer has calculated the proper firing angle, the ZPE bolt should impact the target and disintegrate it from the continuum, resulting in a white hot flash followed by a thunderclap as air pushed out by the massive energy release rushes back to fill the gap of where the target once was. The ID can, however, be used as an area effect weapon if such results are desired.

The user inputs the desired area of destruction (limited to 50 square meters for safety reasons), and fires. Enough ZPE energy is extracted to disintegrate anything within the given area, usually carving a meter down into the planet's surface at the same time.


MR-65 Projectile Launcher

Direct weapons are all well and good, but sometimes a target needs to be hit with something a little more basic. For that reason, the MR-65a is in use by the Marine Corps to hit a target with a wide variety of indirect ordnance: concussion, photon, and plasma grenades. Smoke canisters, paralyzing agents, or targeting beacons are also some of the ordnance that might be found in the MR-65's six round magazine.

A basic weapon, the MR-65 has a limited targeting computer which computes the proper firing angle and power for the proper trajectory upon a chosen target. The user then simply aligns the MR-65's cross hairs into the proper position on the readout, and pulls the trigger. A magnetic accelerator lobs or rockets the ordinance to the given location, depending on the user's field of view. The MR-65a has an approximate range of 2,000 meters, depending on the ordnance used and can be used free-standing on its own supports or mounted, depending on the terrain.

In addition, a smaller, lighter version of the MR-65 platform (the MR-65b) can be mounted underneath the M2-43 rifles used by fire team leaders. This version has a shorter range than the MR-65a and is aimed and fired manually. As a result, constructing and maintaining them is quite simple and at any given time, Hornet might have as many as 25 or more MR-65bs aboard for ground use. Finally, a pintle-mount can be constructed to allow the MR-65a or MR-65b to be vehicle mounted. The MR-65a is obviously preferred due to the integrated guidance system

====Standard Gear====
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