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− | '''ST:TWOK'''<br><br> | + | What you're referring to is Thruster Maneuvering, which will also be part of this page. Right now, the preliminary info is on one of my samdbox pages. As I acquire more information, it will be added so I can create the Maneuvering/Nebula Warfare course I was telling you about.<br> |
− | Just after Spock mentions Kahn is inexperienced and thinks in two dimensions. Kirk orders "Z minus 10000 meters, stand by photon torpedoes."<br><br>
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− | Do you have information on the Z-Axis?<br><br>
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− | COL Doyle
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| + | When using the X, Y & Z Axes, you're basically talking RCS Thrusters. When talking Three Dimentional Compass Navigation, the X, Y & Z Axes get reduced to simply "Bearing" and "Mark". |
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− | What you're referring to is Thruster Maneuvering, which will also be part of this page. As I acquire more information, it will be added so I can create the Maneuvering/Nebula Warfare course I was telling you about.<br>
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− | When talking Thrusters, that's when you get into the X, Y & Z Axes. When talking Three Dimentional Compass Navigation, the X, Y & Z Axes get reduced to simply "Bearing" and "Mark". | + | |
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− | Without checking my Manuals and just off the top of my head...<br>
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− | I may have the X and Y axes reversed, but (I believe) the X axis is moving Longitudinally (straight forward & backward) using Fore & Aft Thrusters. (I think) the Y axis is moving Horizontally (sideways) using Port & Starboard Thrusters. Plotting "X plus Y" together might give you a relative "Bearing" like plotting X + Y on a piece of paper lying flat on a table.
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− | The Z axis would be Vertically (straight up & down) using Dorsal & Ventral Thrusters. Plotting Z together with either X or Y might comprise "Mark" Like sliding a vertical piece of paper through the X/Y piece of paper and plotting Z + Y, or Z + X. Like I said... I need to dig out my manuals.
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− | I just found these pics for course plotting today and I'm looking for more pics and information in order to complete it. I still need to dig out my TNG Manual & Encyclopedia, which has most of what I need.
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| [[User:Rjohnson|FADM Johnson]] | | [[User:Rjohnson|FADM Johnson]] |
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− | Here are some links to BEARING, HEADING, and general Naviation and Warp Propulsion<br><br>
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− | * http://www.calormen.com/Star_Trek/ <font color=red> No help with Navigation></font>
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− | * http://www.ditl.org/index.php?daymain=/hedlistscitech.php?&60<font color=red> No help with Navigation></font>
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− | * http://www.ex-astris-scientia.org/inconsistencies/treknology-power.htm<font color=red> No help with Navigation></font>
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− | * http://www.ex-astris-scientia.org/treknology1.htm#b<font color=red> Less info than the Tech Manuals></font>
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− | * http://www.ex-astris-scientia.org/treknology1.htm#h<font color=red> Less info than the Tech Manuals></font>
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− | * http://www.ex-astris-scientia.org/warp.htm<font color=red> No help with Navigation></font>
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− | * http://www.physicsguy.com/physandtrek/index.html<font color=red> No help with Navigation></font>
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− | <br><br>
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− | Some of these site have the latest in tech, graphics, and theories! You can probably find everything else you need within these sites. Hope these help you. If i come across any more pages, ill let you know.
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− | [[User:Rdoyle|COL Doyle, RE]]
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| Nice links for basic '''Engineering''' pages, but they proved to be little to no help for '''Navigation'''.<br> | | Nice links for basic '''Engineering''' pages, but they proved to be little to no help for '''Navigation'''.<br> |
− | Thanks for trying though.<br> | + | Thanks for trying though. If you find some good '''Navigation''' sites, please post the links.<br> |
| [[User:Rjohnson|FADM Johnson]] | | [[User:Rjohnson|FADM Johnson]] |
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What you're referring to is Thruster Maneuvering, which will also be part of this page. Right now, the preliminary info is on one of my samdbox pages. As I acquire more information, it will be added so I can create the Maneuvering/Nebula Warfare course I was telling you about.
When using the X, Y & Z Axes, you're basically talking RCS Thrusters. When talking Three Dimentional Compass Navigation, the X, Y & Z Axes get reduced to simply "Bearing" and "Mark".