Talk:Cell:MFS Sutherland/Runabout Colorado
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LCARS Crew Interface | LCARS Crew Interface | ||
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− | |div align="center"|<small><font color=red> '''" | + | |div align="center"|<small><font color=red> '''"Command Center" Version'''<font color=yellow><br> |
Length: 24 Meters<br> | Length: 24 Meters<br> | ||
Width: 10 Meters<br> | Width: 10 Meters<br> | ||
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MARA MicroCochrane Warp-Module<br> | MARA MicroCochrane Warp-Module<br> | ||
Enhanced Impulse Reactor | Enhanced Impulse Reactor | ||
− | |div align="center"|[[Image: | + | |div align="center"|[[Image:Runabout_Spyglass2.jpg|Deck Plan|325px]] |
|<small><font color=red>'''Weapon Systems:'''<font color=yellow><br> | |<small><font color=red>'''Weapon Systems:'''<font color=yellow><br> | ||
Primary: 4 Type IX Phaser Emitters<br> | Primary: 4 Type IX Phaser Emitters<br> | ||
Secondary: Micro-Photon Torpedoes - 2 Launcher<br> | Secondary: Micro-Photon Torpedoes - 2 Launcher<br> | ||
− | Defensive: Auto Modulated Shields | + | Defensive: Auto Modulated Shields<br> |
<font color=red>'''Transporter Systems:'''<font color=yellow><br> | <font color=red>'''Transporter Systems:'''<font color=yellow><br> | ||
− | Personnel Transporters: | + | Personnel Transporters: 1<br> |
− | Max Objects / Cycle: | + | Max Objects / Cycle: 2<br> |
<br> | <br> | ||
<font color=red>'''Computer System:'''<br><font color=yellow> | <font color=red>'''Computer System:'''<br><font color=yellow> | ||
LCARS Crew Interface | LCARS Crew Interface | ||
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− | |div align="center"|<small><font color=red> '''" | + | |div align="center"|<small><font color=red> '''"SOC" Version'''<font color=yellow><br> |
Length: 24 Meters<br> | Length: 24 Meters<br> | ||
Width: 10 Meters<br> | Width: 10 Meters<br> | ||
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MARA MicroCochrane Warp-Module<br> | MARA MicroCochrane Warp-Module<br> | ||
Enhanced Impulse Reactor | Enhanced Impulse Reactor | ||
− | |div align="center"|[[Image: | + | |div align="center"|[[Image:Soc-runabout-1.jpg|Deck Plan|325px]] |
|<small><font color=red>'''Weapon Systems:'''<font color=yellow><br> | |<small><font color=red>'''Weapon Systems:'''<font color=yellow><br> | ||
Primary: 4 Type IX Phaser Emitters<br> | Primary: 4 Type IX Phaser Emitters<br> | ||
Secondary: Micro-Photon Torpedoes - 2 Launcher<br> | Secondary: Micro-Photon Torpedoes - 2 Launcher<br> | ||
− | Defensive: Auto Modulated Shields<br> | + | Defensive: Auto Modulated Shields, Cloaking Device<br> |
<font color=red>'''Transporter Systems:'''<font color=yellow><br> | <font color=red>'''Transporter Systems:'''<font color=yellow><br> | ||
− | Personnel Transporters: | + | Personnel Transporters: 2<br> |
− | Max Objects / Cycle: | + | Max Objects / Cycle: 9<br> |
<br> | <br> | ||
<font color=red>'''Computer System:'''<br><font color=yellow> | <font color=red>'''Computer System:'''<br><font color=yellow> |
Revision as of 21:50, 22 April 2006
Sandbox Page for Various Runabout designs.
Considering using these variations for Sims. The premise is to make "Runabout Task Forces" to be used for establishing Base Camps, or Colonizing new areas. A Task Force is an assembly of different vehicles needed to complete a specified task or mission. A Runabout Task Force would be made up of Five or more Runabouts, consisting of one of each variation listed below (ie: 1 ground assault, 1 medical, one Command Center version, etc).
Why use Runabouts, when all the necessary building supplies could be beamed down from a Galaxy, or Nebula Class Starship?
Runabouts are Completely Modular vessels. The Modules could either be removed from the Runabouts and used to form "fixed" structures, or could be left aboard the Runabouts and the ships themselves could be converted into structures. There would be little need to beam building supplies until a later stage of development. I consider a Runabout Task Force to be similar in nature to an advanced M*A*S*H unit.
MAQUIS FORCES INTERNATIONAL'S |
Runabout Blueprints and Specifications Click on Images to Enlarge
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Click on images to enlarge |
Rob Johnson, IC
14 Mar 2006
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